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Mutable for Unreal Engine | Texture Variation Node
Updated 183 Days AgoPublic

image.png (240×521 px, 39 KB)


Function

Changes what texture is given depending on what tag is active.


Use Cases

Allow to change certain parts of a customizable object depending on some external condition, like using one texture or another for the pattern on your character's clothing depending on what kind of shirt she is wearing.


Node Properties

image.png (364×708 px, 29 KB)

Variations (array): Amount of options defined.
Tag (array item): Name of the tag that activates the corresponding variation.


Input Pins

Variation (index) [(name)]: The texture that is given if any of the currently active customizable objects defines a tag identical to this variation name. If multiple variation names have active tags, this is the chosen variation only if it's the one with the lowest index among the active ones.
Default: The texture that is given if there is no matching name.


Output Pins

Texture: The texture connected on the currently chosen variation input pin, or to the default input when none apply. If multiple tags are defined at the same time, only what is connected to the lowest index among the current valid ones will be in the output. Runtime modifiable.

Last Author
daniel
Last Edited
Feb 10 2022, 4:23 PM

Event Timeline

daniel created this object.