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Mutable for Unreal Engine 4 | Texture To Channels Node
Updated 466 Days AgoPublic

imagen.png (153×179 px, 15 KB)


Function

Get the red, green, blue and alpha channels of a texture as four separate grayscale textures.


Use Cases

Separate an image into it's color components to modify each channel separately.


Input Pins

Image: Texture from which the channels are separated.


Output Pins

R: Grayscale texture that represents the red value of the input texture. White for maximum red, black for no red value, grayscale for middle values.
G: Grayscale texture that represents the green value of the input texture. White for maximum green, black for no green value, grayscale for middle values.
B: Grayscale texture that represents the blue value of the input texture. White for maximum blue, black for no blue value, grayscale for middle values.
A: Grayscale texture that represents the alpha value of the input texture. White for fully transparent, black for fully opaque, grayscale to represent middle values.

Last Author
ricard
Last Edited
Jun 11 2020, 3:15 PM

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