Mutable for Unreal Engine | Texture To Channels Node
Function
Get the red, green, blue and alpha channels of a texture as four separate grayscale textures.
Use Cases
Separate an image into it's color components to modify each channel separately.
Input Pins
Image: Texture from which the channels are separated.
Output Pins
R: Grayscale texture that represents the red value of the input texture. White for maximum red, black for no red value, grayscale for middle values.
G: Grayscale texture that represents the green value of the input texture. White for maximum green, black for no green value, grayscale for middle values.
B: Grayscale texture that represents the blue value of the input texture. White for maximum blue, black for no blue value, grayscale for middle values.
A: Grayscale texture that represents the alpha value of the input texture. White for fully opaque, black for fully transparent, grayscale to represent middle values.
- Last Author
- daniel
- Last Edited
- Nov 28 2022, 10:57 AM