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Mutable for Unreal Engine | Texture Parameter Node
Updated 583 Days AgoPublic

imagen.png (75×172 px, 11 KB)


Expose a runtime modifiable texture parameter from the Customizable Object.

Use Cases

Allow the character to fashion a custom clan emblem in relevant clothing, like a tabard, cape or shoulder.

It has a higher performance cost than images available at compile time, when most of the optimization happens. See more here.

Node Properties

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Default Value: Texture that is used while there's none explicitly set.
Parameter Name: Name of the texture parameter defined by the node. It has to be unique within all the parameters in this customizable object hierarchy. Used when coding or within blueprints to refer to this parameter.
Parameter UI Metadata: Metadata associated to this texture parameter.

Output Pins

Value: Current texture set as parameter. Runtime modifiable. Returns the default value texture while not modified.

Last Author
Last Edited
Jun 19 2020, 8:53 AM

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