Expose a texture parameter from the Customizable Object. This can be used to inject textures generated by your code in a Mutable object. This is an advanced feature that requires specific coding on the game side. Contact support if you think you need to use this feature.
Allow the character to use game-created textures as custom clan emblem in relevant clothing, like a tabard, cape or shoulder.
Parameter Name: Name of the texture parameter defined by the node. It has to be unique within all the parameters in this customizable object hierarchy. Used when coding or within blueprints to refer to this parameter.
Parameter UI Metadata: Metadata associated to this texture parameter.
Value: Current texture set as parameter. Runtime modifiable. Returns the default value texture while not modified.
In the editor, there is no way for the final game to plug in its custom textures. For this reason the preview window will provide an additional User Interface to let you specify Unreal Engine textures to simulate the ones that your game would generate.
For an example like this:
The Texture Parameter will show in the Preview Instance parameters like this:
For the preview, the bottom part textures (Preview Texture Parameter Options) will be selectable for all the Texture Parameters in the object. In this case only ColourMap Param.