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Mutable for Unreal Engine | Texture Parameter Node
Updated 146 Days AgoPublic

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Expose a texture parameter from the Customizable Object. This can be used to inject textures generated by your code in a Mutable object. This is an advanced feature that requires specific coding on the game side. Contact support if you think you need to use this feature.

Use Cases

Allow the character to use game-created textures as custom clan emblem in relevant clothing, like a tabard, cape or shoulder.

It has a higher performance cost than images available at compile time, when most of the optimization happens. See more here.

Node Properties

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Default Value: Texture that is used while there's none explicitly set.
Parameter Name: Name of the texture parameter defined by the node. It has to be unique within all the parameters in this customizable object hierarchy. Used when coding or within blueprints to refer to this parameter.
Parameter UI Metadata: Metadata associated to this texture parameter.

Output Pins

Value: Current texture set as parameter. Runtime modifiable. Returns the default value texture while not modified.

Additional Notes

In the editor, there is no way for the final game to plug in its custom textures. For this reason the preview window will provide an additional User Interface to let you specify Unreal Engine textures to simulate the ones that your game would generate.

For an example like this:

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The Texture Parameter will show in the Preview Instance parameters like this:

image.png (776×1 px, 88 KB)

For the preview, the bottom part textures (Preview Texture Parameter Options) will be selectable for all the Texture Parameters in the object. In this case only ColourMap Param.

Last Author
Last Edited
Feb 8 2022, 11:47 AM

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