Phriction Documentation Mutable Mutable for Unreal Engine User Documentation Node Reference Texture Invert
Inverts the colors of a base texture in Mutable Character Customization System for UE4.
Allows to invert the colors of an image getting the oposite color. This node can invert a mask.
When this node's output is used on a constant and only used within a single Customizable Object, this node has the same performance than a manually inverted texture.
When the node output is used in some non-constant operation, the node uses less memory and more CPU than a manually inverted texture.
Base Image: Base texture to invert.
Image: Base texture with the colors inverted, channel by channel.