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Mutable for Unreal Engine 4 | Texture From Channels Node
Updated 501 Days AgoPublic

imagen.png (155×197 px, 16 KB)


Function

Make a colored texture with transparency from four grayscale textures that represent the values of each RGBA channel.


Use Cases

Rebuild an image separated from a texture to channels node after making a modification that only affects some of the channels, like turning down the blue and green channels on a tattoo to make it fade with age.


Input Pins

R: Grayscale texture that represents the red value of the final texture. White for maximum red, black for no red value, grayscale for middle values.
G: Grayscale texture that represents the green value of the final texture. White for maximum green, black for no green value, grayscale for middle values.
B: Grayscale texture that represents the blue value of the final texture. White for maximum blue, black for no blue value, grayscale for middle values.
A: Grayscale texture that represents the alpha value of the final texture. White for fully transparent, black for fully opaque, grayscale to represent middle values.


Output Pins

Image: Texture resulting from taking the four input textures as color + alpha channels.

Last Author
ricard
Last Edited
Jun 11 2020, 12:25 PM

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