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Mutable for Unreal Engine 4 | Texture Binarise
Updated 367 Days AgoPublic

Mutable Version: 1.1

image.png (107×208 px, 13 KB)


Function

Turns a base texture into black and white using a threshold.


Use Cases

With a greyscale texture, mask part of a mesh by adjusting a float parameter. This could be used to increase or decrease the amount of dirt in a mesh.


Input Pins

Base Image: Base texture to multiply.
Threshold: Greyscale color, with 0 as white and 1 as black.


Output Pins

Image: Base texture with the colors multiplyed, channel by channel, by a greyscale Color.

Last Author
pere
Last Edited
Sep 18 2020, 5:03 PM

Event Timeline

pere created this object in space Restricted Space.
pere shifted this object from the Restricted Space space to the S6 Mutable for Unreal Engine 4 space.