Phriction Documentation Mutable Mutable for Unreal Engine User Documentation Node Reference Morph Material Node
Mutable for Unreal Engine | Morph Material Node
Mutable for Unreal Engine | Morph Material Node
Function
Fully activate one morph of a parent's material.
Use Cases
Activate a morph when a child customizable object is activated, like an ear deformation for very heavy earrings.
Node Properties
(Material dropdown): Parent material that has its morph activated.Morph Target (dropdown): Target morph to apply. It's applied with a weight of 1.0. If any other weight is required, there's the Mesh Morph Node offering finer control.
Output Pins
Material: Material with the morph applied.
Subscribers
None
- Last Author
- ricard
- Last Edited
- Jun 16 2020, 5:48 PM