Phriction Documentation Mutable Mutable for Unreal Engine User Documentation Node Reference Morph Material Node
Fully activate one morph of a parent's material.
Activate a morph when a child customizable object is activated, like an ear deformation for very heavy earrings.
Morph Target (dropdown): Target morph to apply. It's applied with a weight of 1.0. If any other weight is required, there's the Mesh Morph Node offering finer control.
Material: Material with the morph applied.