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Mutable for Unreal Engine | Morph Material Node
Updated 1,198 Days AgoPublic

Version 3 of 4: You are viewing an older version of this document, as it appeared on Jun 16 2020, 5:22 PM.

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Fully activate one morph of a parent's material.

Use Cases

Activate a morph when a child customizable object is activated, like an ear deformation for very heavy earrings.

Node Properties

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(Material dropdown): Parent material that will have its morph applied.
Morph Target (dropdown): Target morph to apply. It will be applied with a weight of 1.0. If any other weight is required, there's the Mesh Morph Node offering finer control.

Output Pins

Material: Material with the morph applied.

Last Author
Last Edited
Jun 16 2020, 5:22 PM

Event Timeline

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