Page MenuHomeAnticto

Mutable for Unreal Engine | Mesh Variation Node
Updated 183 Days AgoPublic

image.png (239×445 px, 35 KB)


Changes what mesh is given depending on what tag is active.

Use Cases

Allow to change certain parts of a customizable object depending on some external condition, like using one piece of hair or another depending if a hat or other piece of clothing has been enabled on the character.

Node Properties

image.png (369×699 px, 27 KB)

Variations (array): Amount of options defined.
Tag (array item): Name of the tag that activates the corresponding variation.

Input Pins

Variation (index) [(name)]: The mesh that is given if any of the currently active customizable objects defines a tag identical to this variation name. If multiple variation names have active tags, this is the chosen variation only if it's the one with the lowest index among the active ones.
Default: The mesh that is given if there is no matching name.

Output Pins

Mesh: The mesh connected on the currently chosen variation input pin, or to the default input when none apply. If multiple tags are defined at the same time, only what is connected to the lowest index among the current valid ones will be in the output. Runtime modifiable.

Last Author
Last Edited
Feb 10 2022, 4:55 PM