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Mutable for Unreal Engine | Mesh Morph Stack Definition
Updated 192 Days AgoPublic

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Function

Define which morph targets will change their weights.


Use Cases

If the amount of morph targets is big, it is recommended to use this node (with a Mesh Morph Stack Application node) instead of using several Mesh Morph nodes. You can find more information in this "How to".


Node Properties

Empty


Input Pins

Mesh: The skeletal mesh which contains the morph targets to modify.
(Morph target name) Target: Optional, when this pin is not connected to a float or curve node, the morph target will remain unaltered.

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Output Pins

Stack: Stack definition with all the linked morphs prepared to be apply.

Last Author
max
Last Edited
Jan 28 2022, 3:18 PM

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