Mutable for Unreal Engine | Material Node
Function
Defines a material for a mesh, offering the option to change its textures.
Use Cases
Modify textures of a material of the base object skeletal mesh, like mixing in a new normal map to enhance the appearance of an applied morph, or change the color of the skin of the character.
Modify textures of a material of one of the child objects, like switching the albedo, normals, metallicity and roughness of a jacket to offer the option of leather or denim.
Node Properties
Material: TODOImages(array): TODO
Name(Images array item): TODO
UVLayout(Images array item): TODO
Reference Texture(Images array item): TODO
Compression Settings(Images array item): TODO
Filter(Images array item): TODO
SRGB(Images array item): TODO
LODBias(Images array item): TODO
LODGroup(Images array item dropdown): TODO
Mip Gen Settings(Images array item dropdown): TODO
Max Texture Size(Images array item): TODO
Dither Mip Map Alpha(Images array item): TODO
Vector(array): TODO
Name(Vector array item): TODO
Show Pin on Node(Vector array item): TODO
Scalar(array): TODO
Name(Scalar array item): TODO
Show Pin on Node(Scalar array item): TODO
Tags(array): TODO
(Tags array item): TODO
Input Pins
Mesh: Mesh whose material this node modifies.
(texture parameter name):. Optional, when disconnected leaves this texture parameter unaltered.
(vector parameter name):. Optional, when disconnected leaves this vector parameter unaltered. The pin is hidden by default, visibility can be individually toggled with the Show Pin on Node property on the respective entry of the Vector Params array in this node properties.
(scalar parameter name):. Optional, when disconnected leaves this texture parameter unaltered. The pin is hidden by default, visibility can be individually toggled with the Show Pin on Node property on the respective entry of the Scalar Params array in this node properties.
Output Pins
Material: Result material, with all the provided input parameters modified when connected, at runtime if appliable. Disconnected input pins leave the parameters out of Mutable, with their values untouched.
- Last Author
- ricard
- Last Edited
- Jun 15 2020, 2:00 PM