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Mutable for Unreal Engine | Import Pin Nodes
Updated 792 Days AgoPublic

Version 8 of 9: You are viewing an older version of this document, as it appeared on Jun 11 2020, 9:01 AM.

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Make use of a value defined elsewhere in this Customizable Object hierarchy.

Use Cases

Modify the current object by a value that is defined at one of its ancestors, like the muscle mass of the character modifying the shirt normal texture applied.

Node Properties

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(source Customizable Object dropdown): The Customizable Object that has the export variable that this node imports.
(export value name dropdown): Name of the Export Pin Node that this Import Pin Node imports.

Output Pins

Object: Runtime value exported by the named parameter.

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Jun 11 2020, 9:01 AM

Event Timeline

ricard changed the title from Import Pin to Import Pin Nodes.Mar 18 2020, 11:48 AM
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ricard published a new version of this document.Mar 19 2020, 12:26 PM
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ricard changed the visibility from "All Users" to "Public (No Login Required)".Jun 10 2020, 11:19 AM