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Mutable for Unreal Engine | Float Variation Node
Updated 183 Days AgoPublic

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Function

Changes what float value is given depending on what tag is active.


Use Cases

Allow to change certain parts of a customizable object depending on some external condition, like using one float value or another to setup any other node depending on what body parts are active.


Node Properties

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Variations (array): Amount of options defined.
Tag (array item): Name of the tag that activates the corresponding variation.


Input Pins

Variation (index) [(name)]: The float value that is given if any of the currently active customizable objects defines a tag identical to this variation name. If multiple variation names have active tags, this is the chosen variation only if it's the one with the lowest index among the active ones.
Default: The float value that is given if there is no matching name.


Output Pins

Float: The float value connected on the currently chosen variation input pin, or to the default input when none apply. If multiple tags are defined at the same time, only what is connected to the lowest index among the current valid ones will be in the output. Runtime modifiable.

Last Author
daniel
Last Edited
Feb 10 2022, 4:13 PM