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Mutable for Unreal Engine 4 | Export Pin Nodes
Updated 132 Days AgoPublic


Function

Exposes a value to the rest of its Customizable Object hierarchy.


Use Cases

Modify multiple morphs that depend on a single value, like a slider that defines size of the character belly modifying the morphs of the base mesh and all the jackets.
Define a value useful for multiple customizable object children, like the team color changing the detail of many different clothing pieces worn by the character.


Node Properties

Name: Name of the exported value, to find it in an Import Pin Node of the same type.


Input Pins

Object: Runtime value that will be exported to every Customizable Object Import Pin Node that selects this name on this Customizable Object. Each Export Pin Node kind only accepts a value of its same Type.

Last Author
ricard
Last Edited
Jun 12 2020, 1:37 PM

Event Timeline

ricard changed the title from Export Pin to Export Pin Nodes.Mar 18 2020, 11:48 AM
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ricard changed the visibility from "All Users" to "Public (No Login Required)".Jun 10 2020, 11:19 AM