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Mutable for Unreal Engine | Color Parameter Node
Updated 1,015 Days AgoPublic

imagen.png (73×154 px, 10 KB)


Function

Expose a runtime modifiable color parameter from the Customizable Object.


Use Cases

Allow complete freedom when choosing the tatoo color.


Node Properties

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(color picker) Default Value: Visual representation of the currently defined default color. It's a color picker that allows choosing a color directly on the RGB wheel. Defaults to opaque white. This will be the default, used only when the parameter has yet to be modified.
R: Default value for the red channel, ranging from 0.0 to 1.0. Defaults to 1.0, full red.
G: Default value for the green channel from 0.0 to 1.0. Defaults to 1.0, full green.
B: Default value for the blue channel from 0.0 to 1.0. Defaults to 1.0, full blue.
A: Default value for the alpha channel from 0.0 to 1.0. Defaults to 1.0, opaque.
Parameter Name: Name of the color parameter defined by the node. It has to be unique within all the parameters in this customizable object hierarchy. Used when coding or within blueprints to refer to this parameter.
Parameter UI Metadata: Metadata associated to the color parameter.


Output Pins

Value: Current color of the parameter. Runtime modifiable.

Last Author
ricard
Last Edited
Jun 12 2020, 1:41 PM

Event Timeline

ricard edited the content of this document. (Show Details)
ricard changed the visibility from "All Users" to "Public (No Login Required)".Jun 10 2020, 11:26 AM