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Mutable for Unreal Engine | Color From Floats Node
Updated 1,087 Days AgoPublic

imagen.png (153×166 px, 15 KB)


Function

Defines a color from its four RGBA components.


Use Cases

Have a color that can be modified by specific channels, like progressively reducing the red channel to make a submerged looking tint.


Input Pins

R: Optional value for the red channel from 0.0 to 1.0. Defaults to 1.0, full red.
G: Optional value for the green channel from 0.0 to 1.0. Defaults to 1.0, full green.
B: Optional value for the blue channel from 0.0 to 1.0. Defaults to 1.0, full blue.
A: Optional value for the alpha channel from 0.0 to 1.0. Defaults to 1.0, opaque.


Output Pins

Color: Resulting color from combining the current values of the four input channels.

Last Author
ricard
Last Edited
Jun 9 2020, 1:47 PM

Event Timeline

ricard changed the visibility from "All Users" to "Public (No Login Required)".Jun 10 2020, 11:25 AM