Phriction Documentation Mutable Mutable for Unreal Engine User Documentation Node Reference Color From Floats Node
Mutable for Unreal Engine | Color From Floats Node
Mutable for Unreal Engine | Color From Floats Node
Function
Defines a color from its four RGBA components.
Use Cases
Have a color that can be modified by specific channels, like progressively reducing the red channel to make a submerged looking tint.
Input Pins
R: Optional value for the red channel from 0.0 to 1.0. Defaults to 1.0, full red.
G: Optional value for the green channel from 0.0 to 1.0. Defaults to 1.0, full green.
B: Optional value for the blue channel from 0.0 to 1.0. Defaults to 1.0, full blue.
A: Optional value for the alpha channel from 0.0 to 1.0. Defaults to 1.0, opaque.
Output Pins
Color: Resulting color from combining the current values of the four input channels.
Subscribers
None
- Last Author
- ricard
- Last Edited
- Jun 9 2020, 1:47 PM