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Mutable for Unreal Engine | Color Constant Node
Updated 1,084 Days AgoPublic

imagen.png (71×140 px, 9 KB)


Function

Define a constant color value.


Use Cases

Define constant inputs to use on other operations, like defining the red and blue used as input for a color switch node that will paint the armor details of the ally and enemy characters.


Node Properties

imagen.png (223×308 px, 9 KB)
(color picker) Value: Visual representation of the currently defined color. It's a color picker that allows choosing a color directly on the RGB wheel.
R: Value for the red channel from 0.0 to 1.0. Defaults to 1.0, full red.
G: Value for the green channel from 0.0 to 1.0. Defaults to 1.0, full green.
B: Value for the blue channel from 0.0 to 1.0. Defaults to 1.0, full blue.
A: Value for the alpha channel from 0.0 to 1.0. Defaults to 1.0, opaque.


Output Pins

Value: Resulting constant color from combining the current channels.

Last Author
ricard
Last Edited
Jun 12 2020, 1:41 PM

Event Timeline

ricard changed the visibility from "All Users" to "Public (No Login Required)".Jun 10 2020, 11:26 AM