Phriction Documentation Mutable Mutable for Unreal Engine User Documentation Node Reference Color Constant Node
Mutable for Unreal Engine | Color Constant Node
Mutable for Unreal Engine | Color Constant Node
Function
Define a constant color value.
Use Cases
Define constant inputs to use on other operations, like defining the red and blue used as input for a color switch node that will paint the armor details of the ally and enemy characters.
Node Properties
(color picker) Value: Visual representation of the currently defined color. It's a color picker that allows choosing a color directly on the RGB wheel.R: Value for the red channel from 0.0 to 1.0. Defaults to 1.0, full red.
G: Value for the green channel from 0.0 to 1.0. Defaults to 1.0, full green.
B: Value for the blue channel from 0.0 to 1.0. Defaults to 1.0, full blue.
A: Value for the alpha channel from 0.0 to 1.0. Defaults to 1.0, opaque.
Output Pins
Value: Resulting constant color from combining the current channels.
Subscribers
None
- Last Author
- ricard
- Last Edited
- Jun 12 2020, 1:41 PM