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Mutable for Unreal Engine | Baking Instances
Updated 846 Days AgoPublic

Version 1 of 3: You are viewing an older version of this document, as it appeared on Jun 2 2020, 9:17 AM.

The main goal of Mutable is to build dynamic objects at game runtime. However, it is also useful to be able to build these objects in the editor, and convert them to standard Unreal Engine assets (SkeletalMeshes, Materials and Textures). Possible uses for this are:

  • Production of marketing materials in other tools. From Unreal you can export these assets and import them in other content creation tools for the creation of cinematic videos, offline renders, etc.
  • Debugging your object. You can examine a baked instance to better understand the effect of Mutable and try to pinpoint inefficiencies in your object.
  • Mutable as a production tool. Some projects use Mutable purely offline at game content creation time, generating final characters for their games.
Last Author
jordi
Last Edited
Jun 2 2020, 9:17 AM

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jordi changed the visibility from "All Users" to "Public (No Login Required)".Jun 10 2020, 11:25 AM