Mutable for Unreal Engine | User Documentation
Mutable for Unreal Engine | User Documentation
This section of the documentation contains topics useful for both artists and programmers using Mutable. It has the following sections:
- Basic Concepts - With the most important concepts that are required in order to use Mutable.
- How To's - Tutorials on how to achieve specific targets using Mutable.
- Level of detail - Details on how to benefit from multiple levels of details for objects in Mutable.
- Node reference - Exhaustive information on each node available in Customizable Objects graphs.
- Texture Layouts - How to use Mutable texture packing features.
- Baking Instances - Explains on how to create non-Mutable objects from Mutable objects in the editor.
- Multiple UV channels - Working with multiple UV channels in Mutable.
Subscribers
None
- Last Author
- marc
- Last Edited
- Dec 15 2021, 11:12 PM
Document Hierarchy
Document Hierarchy
- Add Shape Variations with Mesh Morphs
- Add mesh-based cloth pieces to a character
- Baking Instances
- Basic Concepts
- Change the skin tone of a character
- Create a basic Customizable Object
- Create a texture-based bandage
- Create color patterns with masks
- Create projected tattoos or stickers
- How to ...
- How to use table nodes
- Level of detail
- Multiple UV Channels
- Mutable Populations
- Node Reference
- Base Object Node
- Child Object Node
- Clip Mesh With Mesh Node
- Clip Morph Mesh Node
- Color Arithmetic Operation Node
- Color Constant Node
- Color From Floats Node
- Color Parameter Node
- Color Variation Node
- Copy Material Node
- Curve Node
- Edit Material Node
- Enum Parameter Node
- Export Pin Nodes
- Extend Material Node
- Float Constant Node
- Float Parameter Node
- Float Variation Node
- Group Projector Parameter
- Import Pin Nodes
- Material Node
- Material Variation Node
- Mesh Layout Node
- Mesh Morph Node
- Mesh Morph Stack Application
- Mesh Morph Stack Definition
- Mesh Variation Node
- Morph Material Node
- Object Group Node
- Parameter UI metadata
- Projector Constant Node
- Projector Parameter Node
- Remove Mesh Blocks Node
- Remove Mesh Node
- Sample Texture Node
- Skeletal Mesh Node
- Switch Nodes
- Texture Binarise
- Texture Color Map Node
- Texture From Channels Node
- Texture From Color Node
- Texture Interpolate Node
- Texture Invert
- Texture Layer Node
- Texture Node
- Texture Parameter Node
- Texture Project Node
- Texture To Channels Node
- Texture Transform Node
- Texture Variation Node
- Preview Options
- Remove unseen body parts
- States
- Texture Layouts
- Transfer Clothing Assets
- Transfer Pre-Existing Realtime Morph Targets