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Mutable for Unreal Engine | Technical documentation
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Version 1 of 66: You are viewing an older version of this document, as it appeared on Mar 9 2020, 6:45 PM.

Integrating

Engine Changes

Compilation warnings

The patch with engine changes includes some helpers to try to detect if any modification is missing. If these warnings are visible it is a sign that some of the changes have not been applied, or may have been overwritten by other changes or merges.

These are for the runtime:

#define ANTICTO_MUTABLE_ENGINE_PATCH_TEXTURESTREAMING
#define ANTICTO_MUTABLE_ENGINE_PATCH_VERTEXBUFFERS
#define ANTICTO_MUTABLE_ENGINE_PATCH_MORPHTARGETVERTEX

These are for the editor:

#define ANTICTO_MUTABLE_ENGINE_PATCH_COOKHOOK

You don't have to manually use these defines but if they are not present, the plugin will show warnings at compile time.

Please note that these are just simple preprocessor defines, so they do not guarantee that the actual changes are present, but capture most error cases.

Last Author
jordi
Last Edited
Mar 9 2020, 6:45 PM

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