Page MenuHomeAnticto

Public | Changelog
Updated 1,025 Days AgoPublic

Version 6 of 29: You are viewing an older version of this document, as it appeared on Aug 12 2020, 9:53 AM.

Version 1.1

This version is for Unreal Engine 4.25

Mutable:

  • New: We’ve added mutable texture reference counting to the instances to be able to decide which textures in the cache are actually worth blocking from GC during an update.
  • Fix: Fixed some errors when changing states in the preview instance properties due to sorting states by name.
  • New: We’ve added a tooltip that shows the name and the address of the Int Parameters.
  • Fix: We now ensure copying android libs on deploy.
  • Fix: Mesh conversion and skinning now work perfectly.
  • Update: We avoid multiple Group Nodes using the same name.
  • New: Added Copy/Paste/Reset to the Instance Editor.
  • Fix: Fixed a Bug in the immediate release of texture memory system when working with models with LODs.
  • Update: We’ve updated Customizable Objects and Customizable Object Instances icon colors.
  • Fix: Layout generation fix for automatic LODs.
  • New: We’ve added a mipmap to all textures per LOD when using automatic LODs.
  • Fix: Duplicated Groups and Parameter names.
  • Update: Convert meshes using rendering index buffs instead of import.
  • New: Add blueprint access to cylindrical projector angle.
  • Update: We’ve updated our warning/errors logs. Now more info is going to be given.
  • Fix: We’ve fixed alpha slider from Multilayer projector, instance properties panel.
  • Fix: Fixed crash when compiling only selected options in an empty Customizable Object.
  • Fix: Fixes for non-unity builds.
  • Fix: Modifying a parameter using an invalid index won’t crash now the engine.
  • New: Added plugin icon. WIP Customizable Object and Customizable Object Icons.
  • Fix: Fixed a crash when adding a new projector layer in the Customizable Object Instance Editor.
  • Update: We’ve added a basic definition of ReferenceSkeletalMesh and Reference Texture to their tooltips.
  • Fix: Instance properties UI now update after editing sliders.
  • Fix: Post Duplicated and added warning when duplicated node ids are found.
  • Fix: Changing float parameter names now updates their pin names correctly.
  • Fix: Having an asset in an “inconsistent” state won’t crash the engine.
  • Fix: After the first compilation of a CO, message “finished compiling” will appear correctly.
  • Update: We have improved the display of multilayer projectors.
  • Fix: UV display will show now all LOD possible. We’ve also added a suffix to differentiate LODs and materials with the same name.
  • New: Added NodeTextureBinaries.
  • Fix: We’ve fixed false positive warning about duplicated group nodes due to visiting an already processed CO.
  • New: We’ve added LOD info to Skeletal Mesh Node Pin names.
  • Fix: Now engine won’t crash when refreshing Skeletal Nodes with ShowLOD/Image pins on node disabled.
  • New: We now force specific paths for android libs so that unreal build can guess the architecture that is being used.
  • Fix: Now Vector Parameters can “Show Pin on Node” functionality.
  • Fix: Engine won’t crash when updating distance to player due to partially destroyed pawn.
  • Update: CentralActor is now handled by TWeakObjectPtr and not raw pointers.
  • Update: We remove Export/Import Layout nodes from the context menu. Now Mesh Layouts are Single Output Nodes.
  • Fix: No more crashes when changing to a SkeletalMesh with less LODs in the SkeletalMesh Node.
  • Fix: No mode baking problems due to missing skin weights after regenerating imported model.
  • Fix: Missing referenced nodes after duplicating Customizable Objects.
  • Fix: Clip Mesh Morph rotation angle now updates correctly in real time.
  • Fix: No more crashes after switching levels.
  • New: Added missing functionalities for Advanced Preview Settings.
  • Update: We’ve updated mutable core with fixes for wrapping projectors with multiple layout blocks.

Cyborg Demo:

  • Update: We’ve added thumbnails to the shirt stickers.
  • Fix: Color widget sliders now update on real time on gamepad.
  • Update: We have reversed our controls on the projector widget.
  • Fix: Gamepad/controller navigation has been improved.
  • Fix: Splash for packaged projects should appear now correctly in consoles.
  • Fix: Console title ID is now correctly set up.
  • Update: We’ve updated our Splash.
  • Fix: Refactor of the camera end projector controls, to fix some bugs and we’ve done some modifications.
  • Fix: We decided to toggle off run time texture compression on states for the tattoos and eyes.
  • Fix: T-Shirt sticker projection should be now set correctly.
  • Update: Character instance for our Lobby has been updated.
  • New: Our lobby characters are now fully animated.
  • Update: Changed our UI text font.
  • Fix: We’ve removed double negative that introduced differences in gamepad handling.
  • Improvement: Projector widget initialization has been improved.
  • Update: UV layouts and textures have been updated for Cyborg Arms and Trousers.
  • Update: We’ve lowered settings for consoles.
  • Update: Updated console branding.
  • Update: UI textures compression mode updated to UI.
  • Fix: Fixed some warning about Nodelds.
  • Fix: When the focused widget gets collapsed, widget lost it’s focused. Now it works correctly.
  • Update: We’ve changed Widget function names clearer.
  • Update: Character’s states, tattoo thumbnails, icons for UI, controls description has been updated.
  • Fix: Scars skin tone has been fixed.
  • Update: Transition from TPose to Idle.
  • Fix: Color Sliders reset when moving the saturation or brightness to zero. It has been fixed.
  • Update: We have removed camera panning.
  • Update: Slider no longer require controller lock to modify.
  • Update: Set T-Pose when editing projectors.
  • Fix: We’ve fixed some broken style on missing thumbnail metadata.
  • Fix: Projector widget type interface has been fixed.
  • New: We have added multilayer example in the character.
  • New: Now we can zoom to the character face.
  • Update: Gamepad vertical sensibility has been lowered.
  • Fix: We’ve fixed color bar widget.

Village Demo:

  • New: A new example for the “How to call Material Variations” has been added.
  • Fix: Color Sliders reset when moving the saturation or brightness to zero. It has been fixed.
  • Update: We’ve baked sphere instance for the Museum level.
  • Removed: Camera panning has been removed.
  • Update: We now have the UI Buttons gamepad/keyboard focus act like if it was mouse focus.
  • Fix: We’ve fixed Bandit Skeletal Mesh scale.
  • Fix: Animations have been reuploaded with the correct scale.
  • Fix: Pawn and instances scale in Village level fixed.
  • Fix: Lights of Village and Infinite levels fixed.
  • Improve: Hover and focus style of float bars has been improved.
  • Removed: We have removed our focus dashed outline.
  • Improvement: Style improved of color widgets.
  • Improvement: We’ve removed the need for controller lock to modify the demo UI floating slider bars.
  • Update: Demo HUD has been updated.
  • Removed: Redundant HUD functionality has been removed.
  • New: Demo UI color widget value and saturation bars are now dynamic.
  • Fix: Color widget slider handle darkening has been fixed.
  • Fix: Fixed broken UI textures.
  • Improvement: Improvements in the widget blueprints.
  • Fix: We’ve reduced character radius for PS4.
  • Fix: Controller right thumb stick is was not able to rotate the camera outside the menu on both levels.
  • New: We’ve enabled the back button to close the demo in android.
  • Fix: Fix scrollbar flicker.
  • Fix: Hoe color bar fix for IOS.
  • Fix: We’ve fixed broken style on missing thumbnail metadata.
  • Fix: Fixed projector widget type interface.
  • Update: Removed bones from high LODs to fix mobile devices not rendering characters.
  • Update: Rebaked all instances of the Museum level.
  • New: We’ve added zoom to the character face on creation.
Last Author
joan
Last Edited
Aug 12 2020, 9:53 AM

Event Timeline

jordi created this object.
jordi created this object in space S6 Mutable for Unreal Engine.
joan edited the content of this document. (Show Details)
joan edited the content of this document. (Show Details)
joan edited the content of this document. (Show Details)
joan edited the content of this document. (Show Details)
joan published a new version of this document.
joan published a new version of this document.Sep 25 2020, 11:50 AM
joan changed the visibility from "All Users" to "Public (No Login Required)".Sep 25 2020, 1:45 PM
alexei changed the visibility from "Public (No Login Required)" to "All Users".Sep 25 2020, 1:45 PM
alexei shifted this object from the S6 Mutable for Unreal Engine space to the S3 Public space.
joan changed the visibility from "All Users" to "Public (No Login Required)".Sep 25 2020, 1:50 PM
max edited the content of this document. (Show Details)