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Version 5 of 29: You are viewing an older version of this document, as it appeared on Aug 12 2020, 9:52 AM.

Version 1.1

This version is for Unreal Engine 4.25


  • New: We’ve added mutable texture reference counting to the instances to be able to decide which textures in the cache are actually worth blocking from GC during an update.
  • Fix: Fixed some errors when changing states in the preview instance properties due to sorting states by name.
  • New: We’ve added a tooltip that shows the name and the address of the Int Parameters.
  • Fix: We now ensure copying android libs on deploy.
  • Fix: Mesh conversion and skinning now work perfectly.
  • Update: We avoid multiple Group Nodes using the same name.
  • New: Added Copy/Paste/Reset to the Instance Editor.
  • Fix: Fixed a Bug in the immediate release of texture memory system when working with models with LODs.
  • Update: We’ve updated Customizable Objects and Customizable Object Instances icon colors.
  • Fix: Layout generation fix for automatic LODs.
  • New: We’ve added a mipmap to all textures per LOD when using automatic LODs.
  • Fix: Duplicated Groups and Parameter names.
  • Update: Convert meshes using rendering index buffs instead of import.
  • New: Add blueprint access to cylindrical projector angle.
  • Update: We’ve updated our warning/errors logs. Now more info is going to be given.
  • Fix: We’ve fixed alpha slider from Multilayer projector, instance properties panel.
  • Fix: Fixed crash when compiling only selected options in an empty Customizable Object.
  • Fix: Fixes for non-unity builds.
  • Fix: Modifying a parameter using an invalid index won’t crash now the engine.
  • New: Added plugin icon. WIP Customizable Object and Customizable Object Icons.
  • Fix: Fixed a crash when adding a new projector layer in the Customizable Object Instance Editor.
  • Update: We’ve added a basic definition of ReferenceSkeletalMesh and Reference Texture to their tooltips.
  • Fix: Instance properties UI now update after editing sliders.
  • Fix: Post Duplicated and added warning when duplicated node ids are found.
  • Fix: Changing float parameter names now updates their pin names correctly.
  • Fix: Having an asset in an “inconsistent” state won’t crash the engine.
  • Fix: After the first compilation of a CO, message “finished compiling” will appear correctly.
  • Update: We have improved the display of multilayer projectors.
  • Fix: UV display will show now all LOD possible. We’ve also added a suffix to differentiate LODs and materials with the same name.
  • New: Added NodeTextureBinaries.
  • Fix: We’ve fixed false positive warning about duplicated group nodes due to visiting an already processed CO.
  • New: We’ve added LOD info to Skeletal Mesh Node Pin names.
  • Fix: Now engine won’t crash when refreshing Skeletal Nodes with ShowLOD/Image pins on node disabled.
  • New: We now force specific paths for android libs so that unreal build can guess the architecture that is being used.
  • Fix: Now Vector Parameters can “Show Pin on Node” functionality.
  • Fix: Engine won’t crash when updating distance to player due to partially destroyed pawn.
  • Update: CentralActor is now handled by TWeakObjectPtr and not raw pointers.
  • Update: We remove Export/Import Layout nodes from the context menu. Now Mesh Layouts are Single Output Nodes.
  • Fix: No more crashes when changing to a SkeletalMesh with less LODs in the SkeletalMesh Node.
  • Fix: No mode baking problems due to missing skin weights after regenerating imported model.
  • Fix: Missing referenced nodes after duplicating Customizable Objects.
  • Fix: Clip Mesh Morph rotation angle now updates correctly in real time.
  • Fix: No more crashes after switching levels.
  • New: Added missing functionalities for Advanced Preview Settings.
  • Update: We’ve updated mutable core with fixes for wrapping projectors with multiple layout blocks.

Cyborg Demo:

  • Update: We’ve added thumbnails to the shirt stickers.
  • Fix: Color widget sliders now update on real time on gamepad.
  • Update: We have reversed our controls on the projector widget.
  • Fix: Gamepad/controller navigation has been improved.
  • Fix: Splash for packaged projects should appear now correctly in consoles.
  • Fix: Console title ID is now correctly set up.
  • Update: We’ve updated our Splash.
  • Fix: Refactor of the camera end projector controls, to fix some bugs and we’ve done some modifications.
  • Fix: We decided to toggle off run time texture compression on states for the tattoos and eyes.
  • Fix: T-Shirt sticker projection should be now set correctly.
  • Update: Character instance for our Lobby has been updated.
  • New: Our lobby characters are now fully animated.
  • Update: Changed our UI text font.
  • Fix: We’ve removed double negative that introduced differences in gamepad handling.
  • Improvement: Projector widget initialization has been improved.
  • Update: UV layouts and textures have been updated for Cyborg Arms and Trousers.
  • Update: We’ve lowered settings for consoles.
  • Update: Updated console branding.
  • Update: UI textures compression mode updated to UI.
  • Fix: Fixed some warning about Nodelds.
  • Fix: When the focused widget gets collapsed, widget lost it’s focused. Now it works correctly.
  • Update: We’ve changed Widget function names clearer.
  • Update: Character’s states, tattoo thumbnails, icons for UI, controls description has been updated.
  • Fix: Scars skin tone has been fixed.
  • Update: Transition from TPose to Idle.
  • Fix: Color Sliders reset when moving the saturation or brightness to zero. It has been fixed.
  • Update: We have removed camera panning.
  • Update: Slider no longer require controller lock to modify.
  • Update: Set T-Pose when editing projectors.
  • Fix: We’ve fixed some broken style on missing thumbnail metadata.
  • Fix: Projector widget type interface has been fixed.
  • New: We have added multilayer example in the character.
  • New: Now we can zoom to the character face.
  • Update: Gamepad vertical sensibility has been lowered.
  • Fix: We’ve fixed color bar widget.

Village Demo:

  • New: A new example for the “How to call Material Variations” has been added.
  • Fix: Color Sliders reset when moving the saturation or brightness to zero. It has been fixed.
  • Update: We’ve baked sphere instance for the Museum level.
  • Removed: Camera panning has been removed.
  • Update: We now have the UI Buttons gamepad/keyboard focus act like if it was mouse focus.
  • Fix: We’ve fixed Bandit Skeletal Mesh scale.
  • Fix: Animations have been reuploaded with the correct scale.
  • Fix: Pawn and instances scale in Village level fixed.
  • Fix: Lights of Village and Infinite levels fixed.
  • Improve: Hover and focus style of float bars has been improved.
  • Removed: We have removed our focus dashed outline.
  • Improvement: Style improved of color widgets.
  • Improvement: We’ve removed the need for controller lock to modify the demo UI floating slider bars.
  • Update: Demo HUD has been updated.
  • Removed: Redundant HUD functionality has been removed.
  • New: Demo UI color widget value and saturation bars are now dynamic.
  • Fix: Color widget slider handle darkening has been fixed.
  • Fix: Fixed broken UI textures.
  • Improvement: Improvements in the widget blueprints.
  • Fix: We’ve reduced character radius for PS4.
  • Fix: Controller right thumb stick is was not able to rotate the camera outside the menu on both levels.
  • New: We’ve enabled the back button to close the demo in android.
  • Fix: Fix scrollbar flicker.
  • Fix: Hoe color bar fix for IOS.
  • Fix: We’ve fixed broken style on missing thumbnail metadata.
  • Fix: Fixed projector widget type interface.
  • Update: Removed bones from high LODs to fix mobile devices not rendering characters.
  • Update: Rebaked all instances of the Museum level.
  • New: We’ve added zoom to the character face on creation.
Last Author
Last Edited
Aug 12 2020, 9:52 AM

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