Version 1.1
This version is for Unreal Engine 4.25
Cyborg Demo:
- Update: We’ve added thumbnails to the shirt stickers.
- Fix: Color widget sliders now update on real time on gamepad.
- Update: We have reversed our controls on the projector widget.
- Fix: Gamepad/controller navigation has been improved.
- Fix: Splash for packaged projects should appear now correctly in consoles.
- Fix: Console title ID is now correctly set up.
- Update: We’ve updated our Splash.
- Fix: Refactor of the camera end projector controls, to fix some bugs and we’ve done some modifications.
- Fix: We decided to toggle off run time texture compression on states for the tattoos and eyes.
- Fix: T-Shirt sticker projection should be now set correctly.
- Update: Character instance for our Lobby has been updated.
- New: Our lobby characters are now fully animated.
- Update: Changed our UI text font.
- Fix: We’ve removed double negative that introduced differences in gamepad handling.
- Improvement: Projector widget initialization has been improved.
- Update: UV layouts and textures have been updated for Cyborg Arms and Trousers.
- Update: We’ve lowered settings for consoles.
- Update: Updated console branding.
- Update: UI textures compression mode updated to UI.
- Fix: Fixed some warning about Nodelds.
- Fix: When the focused widget gets collapsed, widget lost it’s focused. Now it works correctly.
- Update: We’ve changed Widget function names clearer.
- Update: Character’s states, tattoo thumbnails, icons for UI, controls description has been updated.
- Fix: Scars skin tone has been fixed.
- Update: Transition from TPose to Idle.
- Fix: Color Sliders reset when moving the saturation or brightness to zero. It has been fixed.
- Update: We have removed camera panning.
- Update: Slider no longer require controller lock to modify.
- Update: Set T-Pose when editing projectors.
- Fix: We’ve fixed some broken style on missing thumbnail metadata.
- Fix: Projector widget type interface has been fixed.
- New: We have added multilayer example in the character.
- New: Now we can zoom to the character face.
- Update: Gamepad vertical sensibility has been lowered.
- Fix: We’ve fixed color bar widget.
Village Demo:
- New: A new example for the “How to call Material Variations” has been added.
- Fix: Color Sliders reset when moving the saturation or brightness to zero. It has been fixed.
- Update: We’ve baked sphere instance for the Museum level.
- Removed: Camera panning has been removed.
- Update: We now have the UI Buttons gamepad/keyboard focus act like if it was mouse focus.
- Fix: We’ve fixed Bandit Skeletal Mesh scale.
- Fix: Animations have been reuploaded with the correct scale.
- Fix: Pawn and instances scale in Village level fixed.
- Fix: Lights of Village and Infinite levels fixed.
- Improve: Hover and focus style of float bars has been improved.
- Removed: We have removed our focus dashed outline.
- Improvement: Style improved of color widgets.
- Improvement: We’ve removed the need for controller lock to modify the demo UI floating slider bars.
- Update: Demo HUD has been updated.
- Removed: Redundant HUD functionality has been removed.
- New: Demo UI color widget value and saturation bars are now dynamic.
- Fix: Color widget slider handle darkening has been fixed.
- Fix: Fixed broken UI textures.
- Improvement: Improvements in the widget blueprints.
- Fix: We’ve reduced character radius for PS4.
- Fix: Controller right thumb stick is was not able to rotate the camera outside the menu on both levels.
- New: We’ve enabled the back button to close the demo in android.
- Fix: Fix scrollbar flicker.
- Fix: Hoe color bar fix for IOS.
- Fix: We’ve fixed broken style on missing thumbnail metadata.
- Fix: Fixed projector widget type interface.
- Update: Removed bones from high LODs to fix mobile devices not rendering characters.
- Update: Rebaked all instances of the Museum level.
- New: We’ve added zoom to the character face on creation.
Subscribers
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- Last Author
- • joan
- Last Edited
- Aug 12 2020, 8:50 AM
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