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Version 13 of 29: You are viewing an older version of this document, as it appeared on Aug 24 2020, 4:43 PM.

Version 1.1

This version is for Unreal Engine 4.25

Mutable:

New:

image.png (85×186 px, 12 KB)

  • Added Copy/Paste/Reset to the Instance Editor.
  • Added missing functionalities for Advanced Preview Settings.
  • New mipmap added to all textures per LOD when using automatic LODs.
  • Add blueprint access to cylindrical projector angle.
  • We’ve added LOD info to Skeletal Mesh Node Pin names.
  • We've added a Tooltip that shows the name and the address of the Int Parameters.
  • We’ve added mutable texture reference counting to the instances to be able to decide which textures in the cache are actually worth blocking from GC during an update.
  • Basic definition of ReferenceSkeletalMesh and a tooltip to Reference Texture are been added.
  • Nodes have now a color depending for their type.
  • We’ve also added a suffix to differentiate the different LODs and the materials with the same name.

Update:

  • We now warn about Group Nodes using the same name.
  • We’ve updated Customizable Objects and Customizable Object Instances icon colors.
  • Convert meshes using rendering index buffs instead of import.
  • Our log/error message has been highly improved.
  • We have improved the display of multilayer projectors.
  • We remove Export/Import Layout nodes from the context menu. Now Mesh Layouts are Single Output Nodes.
  • We’ve updated mutable core with fixes for wrapping projectors with multiple layout blocks.
  • We now force specific paths for android libs so that Unreal can guess the architecture that is being used.

Fix:

  • Fixed some errors when changing states in the preview instance properties due to sorting states by name.
  • We now ensure copying android libs on deploy.
  • Mesh conversion and skinning now work perfectly.
  • Fixed a Bug in the immediate release of texture memory system when working with models with LODs.
  • Layout generation fix for automatic LODs.
  • Warning for duplicated groups and duplicated parameter names.
  • We’ve fixed alpha slider from Multilayer projector on the instance properties panel.
  • Fixed crash when compiling only selected options in an empty Customizable Object.
  • Modifying a parameter using an invalid index won’t cause a crash.
  • Fixed a crash that sometimes occurred when adding a new projector layer in the Customizable Object Instance Editor.
  • Mesh Layouts sometimes had an error with the selector. Now it's size and position are set correctly.
  • Instance properties UI now update after editing sliders.
  • Warning added when duplicated node ids are found.
  • Changing float parameter names now updates their pin names correctly.
  • Having an asset in an “inconsistent” state won’t crash the engine.
  • After the first compilation of a CO, message “finished compiling” will appear correctly.
  • UV display functionality didn't show all possible and existing LODs.
  • We’ve fixed false positive warning about duplicated group nodes due to visiting an already processed CO.
  • Now engine won’t crash when refreshing Skeletal Nodes with ShowLOD/Image pins on node disabled.
  • Now Vector Parameters can use “Show Pin on Node” functionality properly.
  • No more crashes when changing to a SkeletalMesh with less LODs in the SkeletalMesh Node.
  • No more baking problems due to missing skin weights after regenerating imported model.
  • Missing referenced nodes after duplicating Customizable Objects has been fixed.
  • Clip Mesh Morph rotation angle now updates correctly in real time.
  • Potential errors when compiling materials due to Sampler types have been fixed.
  • Baked files added to root can now be removed.
  • No more crashes while saving baked files.
  • We've added a check to avoid more crashes when visualizing the UV's.

Cyborg Demo:

New:

  • Our lobby character is animated.
  • We have added multilayer example in the character.
  • Now we can zoom to the character face.

image.png (1×1 px, 2 MB)

Update:

  • We’ve added thumbnails to the shirt stickers.
  • We have reversed our controls on the projector widget.
  • We’ve updated our Splash.
  • Character instance for our Lobby has been updated.
  • Changed our UI text font.
  • Projector widget initialization has been improved.
  • UV layouts and textures have been updated for Cyborg Arms and Trousers.
  • We’ve lowered settings for consoles.
  • Updated console branding.
  • UI textures compression mode updated to UI.
  • Character’s states, tattoo thumbnails, icons for UI, controls description has been updated.
  • Transition from TPose to Idle.
  • We have removed camera panning.
  • Slider no longer require controller lock to modify.
  • Set T-Pose when editing projectors.
  • Gamepad vertical sensibility has been lowered.
  • New control text/UI when changing input method (gamepad and keyboard).

image.png (684×1 px, 884 KB)

Fix:

  • Color widget sliders are updated real time on gamepad.
  • Gamepad/controller navigation has been improved.
  • Splash for packaged projects appear now correctly in consoles.
  • Console title is now correctly set up.
  • Refactor of the camera end projector controls.
  • We decided to toggle off run time texture compression on states for the tattoos and eyes.
  • T-Shirt sticker projection should be now set correctly.
  • We’ve removed double negative that introduced differences in gamepad handling.
  • When the focused widget gets collapsed, widget lost it’s focused. Now it works correctly.
  • Scars skin tone has been fixed.
  • Color Sliders are now reset when moving the saturation or brightness to zero.
  • We’ve fixed some broken style on missing thumbnail metadata.
  • Projector widget type interface has been fixed.
  • Freckles color constant fixed.
  • On some dark/aged shirts, stickers where hard to see. Now they are displayed correctly. .
  • Some scrolling issues are now fixed.

Village Demo:

New:

  • A new example for the “How to call Material Variations” has been added.
  • Demo UI color widget value and saturation bars are now dynamic.
  • We’ve enabled the back button to close the demo in android.
  • We’ve added zoom to the character face on creation.
  • Virtual joysticks are now focusable from the menu.
  • New pad icons added.

image.png (603×521 px, 546 KB)

Update:

  • We now have the UI Buttons gamepad/keyboard focus has been improved.
  • Android SDK has been updated for new testing hardware.
  • Hover and focus style of float bars has been improved.
  • Style improved of color widgets.
  • Demo HUD has been updated.
  • Improvements in the widget blueprints.
  • Removed bones from high LODs to fix mobile devices not rendering characters.
  • Rebaked all instances of the Museum level.

Fix:

  • Color Sliders now reset when moving the saturation or brightness to zero.
  • We’ve fixed Bandit mesh scale.
  • Animations have been re-uploaded with the correct scale.
  • Pawn and instances scale in Village level fixed.
  • Lights of Village and Infinite levels improved.
  • Color widget slider handle darkening has been fixed.
  • We've fixed the tattoo default location.
  • Fixed broken UI textures.
  • Camera movement is nos consistent.
  • Scrolling issues have been fixed.
  • We’ve reduced character radius for PS4.
  • Now the controller right thumb stick is able to rotate the camera outside the menu on both levels.
  • Fixed scrollbar flicker.
  • Hoe color bar fix for IOS.
  • UI navigation has been improved.

Removed:

  • Camera panning has been removed.
  • We have removed our focus dashed outline.
  • Redundant HUD functionality has been removed.
Last Author
joan
Last Edited
Aug 24 2020, 4:43 PM

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