Page MenuHomeAnticto

Public | Changelog
Updated 1,013 Days AgoPublic

Version 10 of 29: You are viewing an older version of this document, as it appeared on Aug 21 2020, 3:37 PM.

Version 1.1

This version is for Unreal Engine 4.25



  • We've added a new node: Texture Binaries.

image.png (85×186 px, 12 KB)

  • Added Copy/Paste/Reset to the Instance Editor.
  • Added missing functionalities for Advanced Preview Settings.
  • New mipmap added to all textures per LOD when using automatic LODs.
  • Add blueprint access to cylindrical projector angle.
  • We’ve added LOD info to Skeletal Mesh Node Pin names.
  • Added plugin icon. WIP Customizable Object and Customizable Object Icons.
  • We've added a Tooltip that shows the name and the address of the Int Parameters.
  • We’ve added mutable texture reference counting to the instances to be able to decide which textures in the cache are actually worth blocking from GC during an update.


  • We now warn about Group Nodes using the same name.
  • We’ve updated Customizable Objects and Customizable Object Instances icon colors.
  • Convert meshes using rendering index buffs instead of import.
  • Our log/error message has been highly improved.
  • Basic definition of ReferenceSkeletalMesh and Reference Texture to their tooltips has been added.
  • We have improved the display of multilayer projectors.
  • We remove Export/Import Layout nodes from the context menu. Now Mesh Layouts are Single Output Nodes.
  • We’ve updated mutable core with fixes for wrapping projectors with multiple layout blocks.
  • We now force specific paths for android libs so that unreal build can guess the architecture that is being used.


  • Fixed some errors when changing states in the preview instance properties due to sorting states by name.
  • We now ensure copying android libs on deploy.
  • Mesh conversion and skinning now work perfectly.
  • Fixed a Bug in the immediate release of texture memory system when working with models with LODs.
  • Layout generation fix for automatic LODs.
  • Warning for duplicated groups and duplicated parameter names.
  • We’ve fixed alpha slider from Multilayer projector on the instance properties panel.
  • Fixed crash when compiling only selected options in an empty Customizable Object.
  • Fixes for non-unity builds.
  • Modifying a parameter using an invalid index won’t cause a crash.
  • Fixed a crash when adding a new projector layer in the Customizable Object Instance Editor.
  • Instance properties UI now update after editing sliders.
  • Warning added when duplicated node ids are found.
  • Changing float parameter names now updates their pin names correctly.
  • Having an asset in an “inconsistent” state won’t crash the engine.
  • After the first compilation of a CO, message “finished compiling” will appear correctly.
  • UV display will now show all possible LOD. We’ve also added a suffix to differentiate LODs and materials with the same name.
  • We’ve fixed false positive warning about duplicated group nodes due to visiting an already processed CO.
  • Now engine won’t crash when refreshing Skeletal Nodes with ShowLOD/Image pins on node disabled.
  • Now Vector Parameters can “Show Pin on Node” functionality.
  • Engine won’t crash when updating distance to player due to partially destroyed pawn.
  • No more crashes when changing to a SkeletalMesh with less LODs in the SkeletalMesh Node.
  • No mode baking problems due to missing skin weights after regenerating imported model.
  • Missing referenced nodes after duplicating Customizable Objects has been fixed.
  • Clip Mesh Morph rotation angle now updates correctly in real time.
  • Potential errors when compiling materials due to Sampler types have been fixed.
  • Baked files added to root can now be removed.
  • No more crashes while saving baked files.

Cyborg Demo:


  • Our lobby character is animated.
  • We have added multilayer example in the character.
  • Now we can zoom to the character face.


  • We’ve added thumbnails to the shirt stickers.
  • We have reversed our controls on the projector widget.
  • We’ve updated our Splash.
  • Character instance for our Lobby has been updated.
  • Changed our UI text font.
  • Projector widget initialization has been improved.
  • UV layouts and textures have been updated for Cyborg Arms and Trousers.
  • We’ve lowered settings for consoles.
  • Updated console branding.
  • UI textures compression mode updated to UI.
  • Character’s states, tattoo thumbnails, icons for UI, controls description has been updated.
  • Transition from TPose to Idle.
  • We have removed camera panning.
  • Slider no longer require controller lock to modify.
  • Set T-Pose when editing projectors.
  • Gamepad vertical sensibility has been lowered.
  • New control text/UI when changing input method (gamepad and keyboard).


  • Color widget sliders are updated real time on gamepad.
  • Gamepad/controller navigation has been improved.
  • Splash for packaged projects appear now correctly in consoles.
  • Console title is now correctly set up.
  • Refactor of the camera end projector controls.
  • We decided to toggle off run time texture compression on states for the tattoos and eyes.
  • T-Shirt sticker projection should be now set correctly.
  • We’ve removed double negative that introduced differences in gamepad handling.
  • When the focused widget gets collapsed, widget lost it’s focused. Now it works correctly.
  • Scars skin tone has been fixed.
  • Color Sliders are now reset when moving the saturation or brightness to zero.
  • We’ve fixed some broken style on missing thumbnail metadata.
  • Projector widget type interface has been fixed.
  • Freckles color constant fixed.
  • On some dark/aged shirts, stickers where hard to see. Now they are displayed correctly. .
  • Some scrolling issues are now fixed.

Village Demo:


  • A new example for the “How to call Material Variations” has been added.
  • Demo UI color widget value and saturation bars are now dynamic.
  • We’ve enabled the back button to close the demo in android.
  • We’ve added zoom to the character face on creation.
  • Virtual joysticks are now focusable from the menu.
  • New pad icons added.


  • We now have the UI Buttons gamepad/keyboard focus has been improved.
  • Android SDK has been updated for new testing hardware.
  • Hover and focus style of float bars has been improved.
  • Style improved of color widgets.
  • Demo HUD has been updated.
  • Improvements in the widget blueprints.
  • Removed bones from high LODs to fix mobile devices not rendering characters.
  • Rebaked all instances of the Museum level.


  • Color Sliders now reset when moving the saturation or brightness to zero.
  • We’ve fixed Bandit mesh scale.
  • Animations have been re-uploaded with the correct scale.
  • Pawn and instances scale in Village level fixed.
  • Lights of Village and Infinite levels improved.
  • Color widget slider handle darkening has been fixed.
  • We've fixed the tattoo default location.
  • Fixed broken UI textures.
  • Camera movement is nos consistent.
  • Scrolling issues have been fixed.
  • We’ve reduced character radius for PS4.
  • Now the controller right thumb stick is able to rotate the camera outside the menu on both levels.
  • Fixed scrollbar flicker.
  • Hoe color bar fix for IOS.
  • We’ve fixed broken style on missing thumbnail metadata.
  • Fixed projector widget type interface.
  • UI navigation has been improved.


  • Camera panning has been removed.
  • We have removed our focus dashed outline.
  • Redundant HUD functionality has been removed.
Last Author
Last Edited
Aug 21 2020, 3:37 PM

Event Timeline

jordi created this object.
jordi created this object in space S6 Mutable for Unreal Engine.
joan edited the content of this document. (Show Details)
joan edited the content of this document. (Show Details)
joan edited the content of this document. (Show Details)
joan edited the content of this document. (Show Details)
joan published a new version of this document.
joan published a new version of this document.Sep 25 2020, 11:50 AM
joan changed the visibility from "All Users" to "Public (No Login Required)".Sep 25 2020, 1:45 PM
alexei changed the visibility from "Public (No Login Required)" to "All Users".Sep 25 2020, 1:45 PM
alexei shifted this object from the S6 Mutable for Unreal Engine space to the S3 Public space.
joan changed the visibility from "All Users" to "Public (No Login Required)".Sep 25 2020, 1:50 PM
max edited the content of this document. (Show Details)