Version 1.6
This version is for Unreal Engine 5.0.
Mutable 1.6.4
What's New:
- Mutable has been updated to officially support Unreal Engine 5.0.3
Fixed:
- Fix morphs stacks connected to exported meshes
Mutable 1.6.3
What's New:
- Mutable has been updated to officially support Unreal Engine 5.0.2
Fixed:
- Clothing corruption when skin cache is enabled.
- Crash when compiling mesh variation nodes with empty defaults.
- Clothing crashes in one obscure case.
- Post process animation and shadow physics are copied from the reference mesh into generated meshes instead of leaving them null.
Mutable 1.6.2
What's New:
- Mutable has been updated to officially support Unreal Engine 5.0.1
Mutable 1.6
What's New:
- Mutable has been updated to officially support Unreal Engine 5.0
- New variation nodes:
- Mesh Variation
- Texture Variation
- Color Variation
- Float Variation
Updated:
- Changes in cooking system:
- Improved stability between builds.
- Improved support for iterative cooking.
- Removed MutableStreamedData files.
- Removed custom cook commandlets for Mutable.
- Removed split data files in favour of bulk data for streaming.
Existing projects must remove the folder "Project/Content/MutableStreamedData".
Also, this folder should be removed from project property "Additional Non-Asset Directories to Package" (DirectoriesToAlwaysStageAsUFS in config files).
- Support additional texture properties:
- Normal map green channel flipping.
- Texture clamping.
- Composite texture.
- Improve multi-UV support by adding layout index selectors to:
- Preview Instance Viewport UV dropdown.
- Material node.
- Edit Material node.
- Remove Mesh Blocks node.
- Group Projector node.
- Add Mutable populations as a module in the Mutable plugin.
- Exposed float parameters on morph material nodes.
- Add support for negative morphs.
- Editor UI now supports arbitrary float ranges.
- Add whole and masked normal combination layer support.
- Automatically select material when creating a Material node by dragging a mesh pin from a Skeletal Mesh node.
- Improved UV drawing performance on various nodes custom details panel.
- Editor viewport now includes camera view menu.
- Outdated pins and connections are kept as "deprecated" when refreshing nodes.
- Unsaved bakes are no longer deleted when overwriting bakes from other folders.
- Add mesh preview to Static Mesh nodes.
- Improve morph selection on Skeletal Mesh node.
- Add options to recompile as right button action to the Customizable Objects assets (selected, all, all roots and all loaded).
Fixed:
- Overhaul of Customizable Object Editor node pins.
- Reenable support for FX that require whole mesh and regions built.
Hundreds of other bug fixes and small quality of life improvements.
Village Demo
Fixed
- UI control hints
- Adjusted some clipping volumes
Cyborg Demo
Fixed
- UI control hints
- Adjusted some clipping volumes
Subscribers
None
- Last Author
- ricard
- Last Edited
- Aug 24 2022, 8:31 AM