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Public | 1.6
Updated 397 Days AgoPublic

Version 1.6

This version is for Unreal Engine 5.0.

Mutable 1.6.4

What's New:
  • Mutable has been updated to officially support Unreal Engine 5.0.3
Fixed:
  • Fix morphs stacks connected to exported meshes

Mutable 1.6.3

What's New:
  • Mutable has been updated to officially support Unreal Engine 5.0.2
Fixed:
  • Clothing corruption when skin cache is enabled.
  • Crash when compiling mesh variation nodes with empty defaults.
  • Clothing crashes in one obscure case.
  • Post process animation and shadow physics are copied from the reference mesh into generated meshes instead of leaving them null.

Mutable 1.6.2

What's New:
  • Mutable has been updated to officially support Unreal Engine 5.0.1

Mutable 1.6

What's New:
  • Mutable has been updated to officially support Unreal Engine 5.0

image.png (292×1 px, 92 KB)

  • New variation nodes:
    • Mesh Variation
    • Texture Variation
    • Color Variation
    • Float Variation
Updated:
  • Changes in cooking system:
    • Improved stability between builds.
    • Improved support for iterative cooking.
    • Removed MutableStreamedData files.
    • Removed custom cook commandlets for Mutable.
    • Removed split data files in favour of bulk data for streaming.
image.png (388×928 px, 33 KB)
Existing projects must remove the folder "Project/Content/MutableStreamedData". Also, this folder should be removed from project property "Additional Non-Asset Directories to Package" (DirectoriesToAlwaysStageAsUFS in config files).
  • Support additional texture properties:

image.png (898×1 px, 185 KB)

    • Normal map green channel flipping.
    • Texture clamping.
    • Composite texture.
  • Improve multi-UV support by adding layout index selectors to:
    • Preview Instance Viewport UV dropdown.
    • Material node.
    • Edit Material node.
    • Remove Mesh Blocks node.
    • Group Projector node.
      image.png (244×982 px, 41 KB)
  • Add Mutable populations as a module in the Mutable plugin.
  • Exposed float parameters on morph material nodes.
  • Add support for negative morphs.
    image.png (675×1 px, 114 KB)
  • Editor UI now supports arbitrary float ranges.
  • Add whole and masked normal combination layer support.
  • Automatically select material when creating a Material node by dragging a mesh pin from a Skeletal Mesh node.
  • Improved UV drawing performance on various nodes custom details panel.
  • Editor viewport now includes camera view menu.
  • Outdated pins and connections are kept as "deprecated" when refreshing nodes.
    image.png (577×979 px, 156 KB)
  • Unsaved bakes are no longer deleted when overwriting bakes from other folders.
  • Add mesh preview to Static Mesh nodes.
  • Improve morph selection on Skeletal Mesh node.
  • Add options to recompile as right button action to the Customizable Objects assets (selected, all, all roots and all loaded).

image.png (1×1 px, 444 KB)

Fixed:
  • Overhaul of Customizable Object Editor node pins.
  • Reenable support for FX that require whole mesh and regions built.

Hundreds of other bug fixes and small quality of life improvements.

Village Demo

Fixed
  • UI control hints
  • Adjusted some clipping volumes

Cyborg Demo

Fixed
  • UI control hints
  • Adjusted some clipping volumes
Last Author
ricard
Last Edited
Aug 24 2022, 8:31 AM

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