Version 1.4
This version is for Unreal Engine 4.26.1-release.
Mutable 1.4
What's New:
- Mutable has been updated to support Unreal Engine 4.26.
- New Tool: Texture Cost Analyzer. Window that shows relevant information of the textures used in the customizable object instance.
- New Tool: Tag explorer. This new tool allows to track all the tags of a Customizable Object (parents included) . It also shows which nodes use the same tags.
- New Feature: Button to automatically generate layout blocks from UVs.
- New Feature: Widget support for multilayer projectors in the in-game UI.
- Added checks to prevent baking instances with incorrect special characters in their names.
- Added option to force integer and bool parameters on a state.
- Added functions to change to next or previous state as they appear on the UI.
- Added in-game projector wireframes.
- Added a new parameter in the style of the widgets to select the minimum size of an integer thumbnail.
Updated:
- Enabled projectors for Android.
- Now the editor can be used during the compilation.
- Updated calls to deprecated methods.
- Now all the nodes have a tooltip with relevant information about their functionality.
- Removed Clip Morph mesh bounding box.
- Improved projector gizmo movement with mouse.
- Limited cylindrical projector modifications with gamepads. Now the can only modify in the X axis.
- Removed deprecated property pointer types.
- Removed deprecated methods.
- Improved and expanded the projector blueprint interface. This change is compatible with existing blueprints, should not break previously saved node graphs.
- Vertical pivoting of the camera is now aligned with the character.
- Projector transformations can be canceled by pressing the button B of a controller.
Fixed:
- Fixed skinning errors.
- Fixed unnecessary copying of objects when iterating which actually generates a compile error on some platforms.
- Now the played animation doesn't stop in instance tab when editing parameters.
- Fixed cylindrical projector scale controls for mouse.
- Fixed UI tooltip transitions from mouse to gamepad.
- Fixed camera movement when zooming while moving mouse.
- Fixed crash when converting skeletal meshes to mutable.
- Fixed crash when clothing data is created from a baked instance.
- Fixed crash when changing the skeletal mesh of a SkeletalMeshNode when the new mesh had less LODs than the old one.
- Fixed projector buttons behaviour in the Customizable Object Instance parameters.
- Fixed infinite loop while cooking child objects.
- Fixed flickering effect when editing projector's gizmo.
- Fixed D-pad navigation problems due to engine update to 4.26.
- Fixed error with ParentMaterialNodes not showing the outdated warning if only the child materials need to be refreshed.
- Fixed CustomizableObjectNodeStaticMesh marked as outdated every time the object is compiled.
- Fixed case in the automatic generation of layout blocks where the UV where exactly 1.0.
- Fixed packaging warnings.
- Fixed duplicated texture analyzer button from the window tab of the Customizable Object Editor.
- Fixed morph material drop-down menu. Now it refreshes automatically when the linked node changes.
- Fixed a projector error that occurred when closing the PiE while editing a projector.
- Fixed baked materials compilation error due to wrong texture sample type.
- Fixed packaging error if mutable fails to create the MutableStreamData folder.
- Fixed spontaneous crash when closing the PiE.
- Fixed Dynamically Generated GUI focus loss on gamepad shoulder button change of states. ---
Village Demo
What's New:
- New asset Amulet to illustrate vector and scalar parameters.
- New handkerchief patterns.
- Now the character is undressed when modifying the body.
- Created a first test for complex tags combinations.
Updated:
- Added more sockets to relevant states.
- Shoulder buttons now change the state when not editing projectors.
- Added smooth transition between 3rd person camera and editing camera.
- Now the benchmark camera makes a clean loop instead of ending abruptly.
- Customizable trees have been simplified.
Fixed:
- Fixed UI tooltip transition from controller to mouse.
- Now the UI does not hijack developer input (Only for non-shipping builds).
- Fixed weird bouncing movement when characters changed their animation.
- Village level and About Mutable window can be accessed again with a controller.
- Fixed textures for Android due to dynamic lights.
- Fixed iOS crash when editing characters at infinite level.
- Fixed broken tree physics assets that gave camera occlusion problems.
- Fixed Amulet which could be seen through some clothes.
Cyborg Demo
What's New:
- Added aged texture variations to Jacket_C.
- Added multilayer projectors.
Updated:
- Button selected and hovered now have different styles.
- Cyborg T-shirt color parameters converted to Enums.
- Shoulder buttons now change the state when not editing projectors.
- Forced Cloth hiding in relevant states.
- Modified default size of integer thumbnails.
- Reduced Xbox and PS4 LODBias.
- Modified UI thumbnails for the T-shirt.
Fixed:
- Fixed UI tooltips transition from controller to mouse.
- UI T-shirt Colors fixed.
- Fixed camera alignment with the character when pivoting.
- Fixed Virtual stick not working.
- Fixed Cyborg model not visible in iOS and Android.
- Fixed console focus due to UI consuming focus.
- Fixed package warnings.
- Fixed Jacket_C low resolution for consoles.
- Fixed Cyborg hair color error for Switch due to scene lighting.
- Fixed Jacked_C which changed its color as the value of the aged parameter increased.
Subscribers
None
- Last Author
- alexei
- Last Edited
- Mar 8 2021, 3:48 PM