Version 1.4.5
This version is for Unreal Engine 4.27.
Mutable 1.4.5
What's New:
- Mutable has been updated to support Unreal Engine 4.27.
- New Tool: Pin manager for MaterialNode. This manager shows all the parameters of a material and allows to hide or show the pins of the material node. There are three posible option: show Selected pins, Show All pins or Show Linked pins.
- Now Float constant and Color Constant nodes display their values. Values can be modified directly from the nodes.
- Runtime parameters have their own menu in the CustomizableObjectNode menu.
- Added new ComboBox to Node ClipMeshWithMesh to select the Clipping Method (Material, Tag, Both).
- Added a new functionality to find child Customizable Objects from a group node. The Customizable Objects will appear in the "Group Info" section of a GroupNode.
Updated:
- Modified morph targets reconstruction data structure which make them easier to serialize and efficiently.
- Gamepad cylindrical projectors movement improved.
- Added "IsStreamed" and "TextureLODGroup" columns to the texture analyzer widget.
- Projector scaling keeps aspect ratio (XYZ) when the white button of the gizmo is pressed.
- Added option to define a camera rotation pivot point in state metadata.
- Now warning messages referring to state parameters don't appear when compiling child objects if they are not the owners.
- Add the option of creating static instance clones to use on construct scripts and other serialized cases
- Added "Transparency" label to projector occlusion floating parameter.
- Added new sorting UI method for parameter properties. First, they will be sorted by UI order then by name (if there is no UI order specified).
- Added a default pin in skeletal mesh node for when no skeletal mesh is selected
- Added metadata tag that allows sliders to lock into defined positions
- Remove intrusive checks and change them to warnings.
- Added UI metadata functionality to cancel the previous hiding of parameter widgets on singular enum options to get fine control on what shows when.
- Added drag&drop support for materials in Mutable graphs.
Fixed:
- Fixed morph targets serialization crash.
- Fixed appearance of multiselection on UI state buttons.
- Fixed automatic generation of layout blocks.
- Fixed crash when copy/pasting a skeletal mesh node.
- Fixed crash when closing the CustomizableObjectEditor while loading referenced assets.
- Fixed crash when a value of a mesh switch node was empty.
- Fixed color pickers of constant color and color parameter nodes. Now the color picker window won't close prematurely.
- Fixed textures connected directly from skeletal mesh nodes to materials. Now they have the correct max size setting applied.
- Fixed case where two ClipMeshWithMesh nodes that clip meshes from the same CO's material didn't work as expected.
- Fixed crash when trying to pressing "Open Parent Editor" or "OperParenInContentBrowser" and the parent was deleted.
- Fixed in-game projectors from cast and be affected by shadows.
- Fixed instances not being generated in the blueprint editor nor the level editor.
- Fixed crash when open CustomizableObjectInstanceEditor and Instance is not compiled.
- Fixed ClipWithMesNode node crash due to an empty material node.
- Fixed crash caused by a linked ExtendedMaterial node of a Material node without linked pins.
- Fixed crashes caused during garbage collection.
- Fixed packaged game crash due to missing MutableStreamedData files.
- Fixed MaterialVariation not considering all inputs.
- Fixed baked skeletal meshes crashing immediately when loaded.
- Fixed toggle UI widget not displaying theme colors.
- Fixed Int Thumbnail buttons selection appearance.
Village Demo
Updated
- Implemented a new random population generator to work with Mutable Population plugin if it is available.
Fixed
*Fixed warning when opening the project without Population assets included
Cyborg Demo
What's New
- Added a new helmet to test material layers. The support for material layers is not yet implemented Coming Soon.
- Added weapon instance to the level.
- Added Cyborg Animations.
Fixed
- Added new forced parameters to show the Cyborg face in some states.
- Fixed baked instance that was different from the original.
- Last Author
- max
- Last Edited
- Oct 7 2021, 10:19 AM