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Public | Changelog 1.2
Updated 1,039 Days AgoPublic

Version 1.2

This version is for Unreal Engine 4.25.4.

Mutable 1.2

What's New:

  • New Functionality: Pass-through for UE4 GPU Morphs. This new functionality gives the option to use of GPU Morph Targets in the meshes generated by mutable instead of baking them. They are more expensive than the standard Mutable baked morphs but are more suitable for features like facial animation. Click here to know more about this new functionality.
  • New Node: Texture Invert. This node inverts the channels of a texture. Click here to check the node documentation.
  • New texture layout packing strategy implemented. Click here to check the packing strategies documentation
  • New searchbox to find a property in the Customizable Object Instance Properties tab.
  • New toolbar in the Customizable Object Instance Editor with three buttons:
    • Save: This button will save the Customizable Object Instance.
    • Show Parent: This button will search the parent of the instance in the Content Browser.
    • Edit Parent: This button will open the parent of the instance in the Customizable Object Editor.
      toolbar.PNG (68×242 px, 9 KB)
  • Added filter node based on pin type. Now, when dragging from a pin, the node window will only show the nodes that can connect with that pin.
  • Added camera menu in the Customizable Object Intance Viewport to select the camera mode:
    • Orbital Camera: This option allows to orbit around the Customizable Object.
    • Free Camera: This option activates the Unreal Engine editor camera.
      camera type.png (92×360 px, 31 KB)
  • New searchbox to find node properties or property values in the node graph editor.
  • New Copy/Paste/Reset buttons in the Customizable Object Editor Preview Instance tab and Customizable Object Instance Properties tab. These buttons allow to copy, paste and reset the values of the Customizable Object Instance properties.
  • Added a new warning message. This warning appears when the skeletal mesh or material have changed but the nodes have not been refreshed.
  • Added documentation in the self-generated UI blueprints.
  • Added a new button that resets the transformation of a projector.

Updated:

  • Now the Preview Instance Properties interface is more clear.
  • Now the title and subtitle of the nodes give more information about the nodes.
  • Now the self-generated UI belongs to the plugin and not to the demos.
  • Now the projectors use a gizmo instead of the camera to be moved.
  • Now the LOD and distance management have been moved to its own class that can be overridden to customize it for a specific game.
  • Profiles are now attached to the Customizable Object and they are stored without the need to create a .uasset.
  • The LOD screen size computation has been adapted to the new LOD management system. The documentation has been updated respectively.
  • Now the camera of the character editor in the demos has more freedom (only when using a mouse).
  • Now the compilation warnings are more clear and give more information about where the error comes from.
  • Removed warnings due to deprecated override functions.
  • Now the gamepads have a third degree of freedom when editing projectors.

Fixed:

  • Fixed baked textures showing uninitialized size and format instead of the real parameters.
  • Fixed materials of baked instances.
  • Fixed a crash that used to happen after baking an instance.
  • Fixed skeletal mesh node pins reconnection. Now is done by name instead of index.
  • Fixed gizmo of the Customizable Object Instance Viewport.
  • Fixed projector widget that remained selected when the projector was unselected.
  • Fixed camera transitions due to the new projection movement method.
  • Fixed projector rotation along X axis when changing position.
  • Fixed crash that happened when trying to access the material from the UCustomizableObjectNodeMaterial and there was none.
  • Fixed UI navigation bugs.

Village Demo

What's New:

  • Added integer thumbnails widgets that don't change the image color. Their tag is "UserThumbnails".
  • Added dynamic style setup for sliders.
  • New "How to" example for Wrapping Projections.Click here to see the tutorial.
  • Added new input for projector edition.

Updated:

  • Now state buttons bar are switchable between vertical thumbnail mode and horizontal text mode.
  • Now the demo has been adapted to the new LOD management system API. Click here to read the documentation.
  • Now UI button thumbnails use colors defined externally rather than fixed materials.
  • Optimized button loading and creation.
  • Now states no longer define the three state button appearances, now is just needed to define one black and white thumbnail.
  • Now style is a UI parameter for states, int thumbnails, base menu and float sliders.
  • Removed UI from this demo and switch to using the plugin UI.
  • Updated control UI tips for projector edition.
  • Reduced the distance and density of NPC spawn on Android and Switch to improve the demo performance.
  • Now camera sockets inherited from the root node to allow roll rotation with mouse.
  • Improvement in the consistency of the level tooltips.

Fixed:

  • Fixed "Remove mesh" tutorial and now it's more clear.
  • Fixed style swapping on labels.
  • Fixed some clothing to fit better.
  • Fixed some visual bugs on fat bandit.
  • Fixed error related with the definition of CentralActors in the demos.
  • Fixed some Customizable Object compilation warnings.
  • Now NPCs don't cover the player while editing.
  • Fixed Zoom movement for non-mouse inputs.
  • Fixed tree texture connections.
  • Fixed bandit RPG and bandit FPS material connexions.

Cyborg Demo

What's New:

NOTE: Most of the things added in this demo update are improvements and fixes.

Updated:

  • Removed UI from this demo and switch to using the plugin UI.
  • Now the projection button style is fix.
  • Updated controls UI tips for projector edition.
  • Now camera sockets inherited from the root node to allow roll rotation with mouse.
  • Improvement in the consistency of the level tooltips.

Fixed:

  • Fixed graphical glitch on rotation.
  • Fixed initial projection/camera movement glitch.
  • Fixed mouse detection for projector gizmo.
  • Fixed Customizable Object compilation warnings.
Last Author
alexei
Last Edited
Nov 20 2020, 4:18 PM

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