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Mutable for Unreal Engine | Examples
Updated 868 Days AgoPublic

Version 3 of 9: You are viewing an older version of this document, as it appeared on May 11 2020, 2:44 PM.

Village Demo

This demo shows how to create a complex model with a lot of customization options. The quality level is for a game with many characters on screen. It also shows how to use it to create a player customization lobby, game-designed created instances to place in a level, and procedural instances created on the fly. It is also the demo that contains the data used for most examples and tutorials in this documentation.

The demo has 2 different levels:

  • Village: It's an example of a pre-designed level with character instances designed in the editor like it would be done in an RPG village. There is also a spot where in-game customization of your character can be done.
  • Infinite: It's an example of a precedurally genreated map, with random instances of a character. The random instances can be customized by the player as well.

Cyborg Demo

This demo shows how to build a high-end 3D model with the best looking features.

Last Author
jordi
Last Edited
May 11 2020, 2:44 PM

Event Timeline

jordi changed the visibility from "All Users" to "Public (No Login Required)".May 26 2020, 12:06 PM
jordi shifted this object from the S3 Public space to the S6 Mutable for Unreal Engine space.