Mutable for Unreal Engine | Mutable for Unreal Engine 4
Mutable for Unreal Engine | Mutable for Unreal Engine 4
Mutable is a character customization middleware integrated in Unreal Engine 4 as a plugin.
Table of contents
- Introduction
- Getting started
- Artist documentation
- Editor overview
- Tutorials
- Node reference
- Technical documentation
- Integrating to your game
- Using Mutable from C++
- Using Mutable from Blueprint
- Performance tuning
- Data-driven user interfaces
- Examples
- Frequently Asked Questions
Subscribers
- Last Author
- jordi
- Last Edited
- Mar 9 2020, 6:36 PM
Document Hierarchy
Document Hierarchy
- Create States and data driven user interfaces
- Examples
- Frequently Asked Questions
- Getting started
- Multilayer projection programming
- Technical documentation
- User Documentation
- Add mesh-based cloth pieces to a character
- Add Shape Variations with Mesh Morphs
- Baking Instances
- Basic Concepts
- Change the skin tone of a character
- Create a basic Customizable Object
- Create a texture-based bandage
- Create color patterns with masks
- Create projected tattoos or stickers
- How to ...
- How to use table nodes
- Level of detail
- Multicomponents
- Multiple UV Channels
- Mutable Populations
- Node Reference
- Preview Options
- Remove unseen body parts
- States
- Texture Layouts
- Transfer Clothing Assets
- Transfer Pre-Existing Realtime Morph Targets