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Base Object Node
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{F85610, size=full} --- ==Function== **TODO:** What this node does when acting as root. **TODO:** What this node does when acting as child of an external object. --- ==Use Cases== **TODO:** The most common things that you are trying to accomplish when using this node as part of a customizable object. If there's one, link to tutorial or how to that uses it. --- ==Node Properties as root object== {F85598, size=full, layout=left, float} **TODO:** Description of the node(s) properties, and what are they for. --- ==Node Properties as child object== {F85606, size=full, layout=left, float} **TODO:** Description of the node(s) properties, detailing what is specific of it's child object mode, and what are they for. --- ==Input Pins== **TODO:** List of input pins: Description of each pin, what to use them for, when does it appear if it's not always shown. List of nodes (with links) that provide for this pin.
{F85610, size=full} --- ==Function== **TODO:** What this node does when acting as root. **TODO:** What this node does when acting as child of an external object. --- ==Use Cases== **TODO:** The most common things that you are trying to accomplish when using this node as part of a customizable object. If there's one, link to tutorial or how to that uses it. --- ==Node Properties as root object== {F85598, size=full, layout=left, float}**Object Name:****TODO** **Num LODs:****TODO** **Auto LODStatetegy:****TODO** **States:****TODO** **(Customizable Object searchbox):** In root objects, this property must be empty, as it's what defines an object as root. **Parameter UI Metadata:** [[/w/mutable/unreal-engine-4/user-documentation/nodes/parameter-ui-metadata/|Metadata]] associated to this base object. --- ==Node Properties as child object== {F85606, size=full, layout=left, float}**Object Name:** Name of this Customizable Object child **Num LODs:****TODO** **Auto LODStatetegy:****TODO** **States:****TODO** **(Customizable Object searchbox):** Parent Customizable Object. This defines the current node as its child. With this option selected, along with one of its object groups chosen in the following dropdown, the node defines a fully functional child object. It's equivalent to a [[/w/mutable/unreal-engine-4/user-documentation/nodes/child-object/|Child Object Node]], differing only in the location of the node: this node is located in its own Asset, easing development organization and version control. **(Object Group dropdown):** [[/w/mutable/unreal-engine-4/user-documentation/nodes/object-group/|Object Group Node]] from the parent that controls this child node. that group and its runtime value controls when this children has an impact on the parent and when not. **Parameter UI Metadata:** [[/w/mutable/unreal-engine-4/user-documentation/nodes/parameter-ui-metadata/|Metadata]] associated to this child object. --- ==Input Pins== **LOD (lod number):** **TODO: what is this for**. One appears for each LOD defined in the node property Num LODs. **Children:****TODO**
{F85610, size=full} --- ==Function== **TODO:** What this node does when acting as root. **TODO:** What this node does when acting as child of an external object. --- ==Use Cases== **TODO:** The most common things that you are trying to accomplish when using this node as part of a customizable object. If there's one, link to tutorial or how to that uses it. --- ==Node Properties as root object== {F85598, size=full, layout=left, float}
**Object Name:****TODO**
**
TODO:** Description of the node(s) properties
Num LODs:****TODO** **Auto LODStatetegy:****TODO** **States:****TODO** **(Customizable Object searchbox):** In root objects, this property must be empty
, a
nd what are they for
s it's what defines an object as root. **Parameter UI Metadata:** [[/w/mutable/unreal-engine-4/user-documentation/nodes/parameter-ui-metadata/|Metadata]] associated to this base object
. --- ==Node Properties as child object== {F85606, size=full, layout=left, float}
**Object Name:** Name of this Customizable Object child **Num LODs:****TODO** **Auto LODStatetegy:****TODO**
**
TODO:** Description of the node(s) properties
States:****TODO** **(Customizable Object searchbox):** Parent Customizable Object. This defines the current node as its child. With this option selected, along with one of its object groups chosen in the following dropdown, the node defines a fully functional child object. It's equivalent to a [[/w/mutable/unreal-engine-4/user-documentation/nodes/child-object/|Child Object Node]], differing only in the location of the node: this node is located in its own Asset
,
detailing what is specific of it's child object mode,
easing development organization and version control. **(Object Group dropdown):** [[/w/mutable/unreal-engine-4/user-documentation/nodes/object-group/|Object Group Node]] from the parent that controls this child node.
and what are they for
that group and its runtime value controls when this children has an impact on the parent and when not. **Parameter UI Metadata:** [[/w/mutable/unreal-engine-4/user-documentation/nodes/parameter-ui-metadata/|Metadata]] associated to this child object
. --- ==Input Pins==
**TODO:** List of input pins: Description of each pin,
**LOD (lod number):** **TODO:
wha
t to use them
t is this
for
,
**.
when does it
One
appear
if it's not always shown. List of
s for each LOD defined in the
node
s (with links) that provide for this pin.
property Num LODs. **Children:****TODO**
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