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{F85542, size=full} --- ==Function== **TODO:** What this node does. --- ==Use Cases== **TODO:** The most common things that you are trying to accomplish when using this node as part of a customizable object. If there's one, link to tutorial or how to that uses it. --- ==Parameters== {F85590, size=full, layout=left, float} **Name:** Name of the exported parameter, to find it in an [[/w/mutable/unreal-engine-4/user-documentation/nodes/import-pin/|Import Pin Node]] of the same type. --- ==Input Pins== **Object:** Runtime value that will be exported to every Customizable Object [[/w/mutable/unreal-engine-4/user-documentation/nodes/import-pin/|Import Pin Node]] that selects this name on this Customizable Object. Each Export Pin Node kind only accepts a value of its same Type.
{F85542, size=full} --- ==Function== Exposes a value to the rest of its Customizable Object hierarchy. --- ==Use Cases== Modify multiple morphs that depend on a single value, like a slider that defines size of the character belly modifying the morphs of the base mesh and all the jackets. Define a value useful for multiple customizable object children, like the team color changing the detail of many different clothing pieces worn by the character. --- ==Parameters== {F85590, size=full, layout=left, float} **Name:** Name of the exported parameter, to find it in an [[/w/mutable/unreal-engine-4/user-documentation/nodes/import-pin/|Import Pin Node]] of the same type. --- ==Input Pins== **Object:** Runtime value that will be exported to every Customizable Object [[/w/mutable/unreal-engine-4/user-documentation/nodes/import-pin/|Import Pin Node]] that selects this name on this Customizable Object. Each Export Pin Node kind only accepts a value of its same Type.
{F85542, size=full} --- ==Function==
**TODO:** What this node does
Exposes a value to the rest of its Customizable Object hierarchy
. --- ==Use Cases==
**TODO:** The most common things that you are trying to accomplish when using this node as part of a customizable object.
Modify multiple morphs that depend on a single value,
If there's one
like a slider that defines size of the character belly modifying the morphs of the base mesh and all the jackets. Define a value useful for multiple customizable object children
,
link to tutorial or how to that uses it
like the team color changing the detail of many different clothing pieces worn by the character
. --- ==Parameters== {F85590, size=full, layout=left, float} **Name:** Name of the exported parameter, to find it in an [[/w/mutable/unreal-engine-4/user-documentation/nodes/import-pin/|Import Pin Node]] of the same type. --- ==Input Pins== **Object:** Runtime value that will be exported to every Customizable Object [[/w/mutable/unreal-engine-4/user-documentation/nodes/import-pin/|Import Pin Node]] that selects this name on this Customizable Object. Each Export Pin Node kind only accepts a value of its same Type.
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