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Float Parameter Node
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{F85530, size=full} {F85539, size=full} --- ==Function== Expose a named real numeric value from the Customizable Object that can be modified at runtime. --- ==Use Cases== Let the user modify the morph applied allowing for intermediate values. [[/w/mutable/unreal-engine-4/user-documentation/change-skin-tone/ | Let the user change a color from a range defined by a color bar texture.]] --- ==Parameters== {F85544, size=full, layout=left, float} **Default Value:** Default value that the number takes before modification. **Parameter Name:** User friendly name for the parameter. **Description Image **(Array)**:** Names of the texture input pins. Can have one, multiple or no rows added. (Array row)** Name:** **TODO:** Add what are these for and happens with them. **Object Friendly Name:** **TODO:** Describe what this is for **UISection Name:** **TODO:** Describe what this is for **UIOrder:** **TODO:** Describe what this is for **UIThumbnail:** **TODO:** Describe what this is for **Extra Information:** **TODO:** Describe what this is for **Extra Assets:** **TODO:** Describe what this is for --- ==Input Pins== **"Description Image 0":** One appears for each Description Image parameter created. **TODO:** Add what happens with this input Takes a Texture from nodes: [[/w/mutable/unreal-engine-4/user-documentation/nodes/texture/ | Texture]], [[/w/mutable/unreal-engine-4/user-documentation/nodes/import-pin/ | Import Image Pin]], [[/w/mutable/unreal-engine-4/user-documentation/nodes/texture-from-channels/ | Texture From Channels]], [[/w/mutable/unreal-engine-4/user-documentation/nodes/texture-from-color/ | Texture From Color]], [[/w/mutable/unreal-engine-4/user-documentation/nodes/texture-interpolate/ | Texture Interpolate]], [[/w/mutable/unreal-engine-4/user-documentation/nodes/texture-layer/ | Texture Layer]], [[/w/mutable/unreal-engine-4/user-documentation/nodes/texture-parameter/ | Texture Parameter]], [[/w/mutable/unreal-engine-4/user-documentation/nodes/texture-project/ | Texture Project]], [[/w/mutable/unreal-engine-4/user-documentation/nodes/switch/ | Texture Switch]], [[/w/mutable/unreal-engine-4/user-documentation/nodes/skeletal-mesh/ | Skeletal Mesh]] (texture), --- ==Output Pins== **Value:** Real number currently set as parameter. Runtime modifiable. Gives a Float useful for nodes: [[/w/mutable/unreal-engine-4/user-documentation/nodes/export-pin/ | Export Float Pin]], [[/w/mutable/unreal-engine-4/user-documentation/nodes/curve/ | Curve]] (input), [[/w/mutable/unreal-engine-4/user-documentation/nodes/mesh-morph/ | Mesh Morph]] (factor), [[/w/mutable/unreal-engine-4/user-documentation/nodes/texture-interpolate/ | Texture Interpolate]] (factor)
{F85530, size=full} {F85539, size=full} --- ==Function== Expose a named real numeric value from the Customizable Object that can be modified at runtime. --- ==Use Cases== Let the user modify the morph applied allowing for intermediate values. [[/w/mutable/unreal-engine-4/user-documentation/change-skin-tone/ | Let the user change a color from a range defined by a color bar texture.]] --- ==Parameters== {F85544, size=full, layout=left, float} **Default Value:** Default value that the number takes before modification. **Parameter Name:** User friendly name for the parameter. (array)** Description Image:** Names of the texture input pins. Can have one, multiple or no rows added. (array item)** Name:** **TODO:** Name of the texture input pin. (array)** Parameter UI Metadata:** **TODO:** Describe what this is for. (array item)** Object Friendly Name:** **TODO:** Describe what this is for. (array item)** UISection Name:** **TODO:** Describe what this is for. (array item)** UIOrder:** **TODO:** Describe what this is for. (array item)** UIThumbnail:** **TODO:** Describe what this is for. (array item)** Extra Information:** **TODO:** Describe what this is for. (array item)** Extra Assets:** **TODO:** Describe what this is for. --- ==Input Pins== (description image name)**:** One appears for each Description Image array item created with its defined name. **TODO:** Add what happens with this input Takes a Texture from nodes: [[/w/mutable/unreal-engine-4/user-documentation/nodes/texture/ | Texture]], [[/w/mutable/unreal-engine-4/user-documentation/nodes/import-pin/ | Import Image Pin]], [[/w/mutable/unreal-engine-4/user-documentation/nodes/texture-from-channels/ | Texture From Channels]], [[/w/mutable/unreal-engine-4/user-documentation/nodes/texture-from-color/ | Texture From Color]], [[/w/mutable/unreal-engine-4/user-documentation/nodes/texture-interpolate/ | Texture Interpolate]], [[/w/mutable/unreal-engine-4/user-documentation/nodes/texture-layer/ | Texture Layer]], [[/w/mutable/unreal-engine-4/user-documentation/nodes/texture-parameter/ | Texture Parameter]], [[/w/mutable/unreal-engine-4/user-documentation/nodes/texture-project/ | Texture Project]], [[/w/mutable/unreal-engine-4/user-documentation/nodes/switch/ | Texture Switch]], [[/w/mutable/unreal-engine-4/user-documentation/nodes/skeletal-mesh/ | Skeletal Mesh]] (texture), --- ==Output Pins== **Value:** Real number currently set as parameter. Runtime modifiable. Gives a Float useful for nodes: [[/w/mutable/unreal-engine-4/user-documentation/nodes/export-pin/ | Export Float Pin]], [[/w/mutable/unreal-engine-4/user-documentation/nodes/curve/ | Curve]] (input), [[/w/mutable/unreal-engine-4/user-documentation/nodes/mesh-morph/ | Mesh Morph]] (factor), [[/w/mutable/unreal-engine-4/user-documentation/nodes/texture-interpolate/ | Texture Interpolate]] (factor)
{F85530, size=full} {F85539, size=full} --- ==Function== Expose a named real numeric value from the Customizable Object that can be modified at runtime. --- ==Use Cases== Let the user modify the morph applied allowing for intermediate values. [[/w/mutable/unreal-engine-4/user-documentation/change-skin-tone/ | Let the user change a color from a range defined by a color bar texture.]] --- ==Parameters== {F85544, size=full, layout=left, float} **Default Value:** Default value that the number takes before modification. **Parameter Name:** User friendly name for the parameter.
**
(array)**
Description Image
**(Array)**:**
:**
Names of the texture input pins. Can have one, multiple or no rows added. (
Array row)** Name:** **TODO:** Add what are these for and happens with them. **
array item)** Name:** **TODO:** Name of the texture input pin. (array)** Parameter UI Metadata:** **TODO:** Describe what this is for. (array item)**
Object Friendly Name:** **TODO:** Describe what this is for
.
**
(array item)**
UISection Name:** **TODO:** Describe what this is for
.
**
(array item)**
UIOrder:** **TODO:** Describe what this is for
.
**
(array item)**
UIThumbnail:** **TODO:** Describe what this is for
.
**
(array item)**
Extra Information:** **TODO:** Describe what this is for
.
**
(array item)**
Extra Assets:** **TODO:** Describe what this is for
.
--- ==Input Pins==
**"D
(d
escription
I
i
mage
0":**
name)**:**
One appears for each Description Image
parameter
array item
crea
ted
ted with its defined name
. **TODO:** Add what happens with this input Takes a Texture from nodes: [[/w/mutable/unreal-engine-4/user-documentation/nodes/texture/ | Texture]], [[/w/mutable/unreal-engine-4/user-documentation/nodes/import-pin/ | Import Image Pin]], [[/w/mutable/unreal-engine-4/user-documentation/nodes/texture-from-channels/ | Texture From Channels]], [[/w/mutable/unreal-engine-4/user-documentation/nodes/texture-from-color/ | Texture From Color]], [[/w/mutable/unreal-engine-4/user-documentation/nodes/texture-interpolate/ | Texture Interpolate]], [[/w/mutable/unreal-engine-4/user-documentation/nodes/texture-layer/ | Texture Layer]], [[/w/mutable/unreal-engine-4/user-documentation/nodes/texture-parameter/ | Texture Parameter]], [[/w/mutable/unreal-engine-4/user-documentation/nodes/texture-project/ | Texture Project]], [[/w/mutable/unreal-engine-4/user-documentation/nodes/switch/ | Texture Switch]], [[/w/mutable/unreal-engine-4/user-documentation/nodes/skeletal-mesh/ | Skeletal Mesh]] (texture), --- ==Output Pins== **Value:** Real number currently set as parameter. Runtime modifiable. Gives a Float useful for nodes: [[/w/mutable/unreal-engine-4/user-documentation/nodes/export-pin/ | Export Float Pin]], [[/w/mutable/unreal-engine-4/user-documentation/nodes/curve/ | Curve]] (input), [[/w/mutable/unreal-engine-4/user-documentation/nodes/mesh-morph/ | Mesh Morph]] (factor), [[/w/mutable/unreal-engine-4/user-documentation/nodes/texture-interpolate/ | Texture Interpolate]] (factor)
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