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Float Parameter Node
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{F85530, size=full} {F85539, size=full} ==Function== Expose a named real numeric value from the Customizable Object that can be modified at runtime. ==Use Cases== Let the user modify the morph applied allowing for intermediate values. [[/w/mutable/unreal-engine-4/user-documentation/change-skin-tone/ | Let the user change a color from a range defined by a color bar texture.]] ==Parameters== **Default Value:** Default value that the number takes before modification. **Parameter Name:** User friendly name for the parameter. **Description Image:** Name of the texture input pin. Leave blank for parameters that don't have any related texture. {F85537, size=full} **Object Friendly Name:** **UISection Name:** **UIOrder:** **UIThumbnail:** **Extra Information:** **Extra Assets:** {F85535, size=full} ==Input Pins== **"Description Image 0":** One appears for each Description Image parameter created. **TODO:** Add what happens with this input internally Takes a Texture from nodes: Texture, [[/w/mutable/unreal-engine-4/user-documentation/nodes/import-pin/ | Import Image Pin]], Texture From Channels, Texture From Color, Texture Interpolate, Texture Layer, Texture Parameter, Texture Project, [[/w/mutable/unreal-engine-4/user-documentation/nodes/switch/ | Texture Switch]], Texture To Channels, Skeletal Mesh (texture), ==Output Pins== **Value:** Real number currently set as parameter. Gives a Float useful for nodes: [[/w/mutable/unreal-engine-4/user-documentation/nodes/export-pin/ | Export Float Pin]], Curve (input), Mesh Morph (factor), Texture Interpolate (factor)
{F85530, size=full} {F85539, size=full} ==Function== Expose a named real numeric value from the Customizable Object that can be modified at runtime. ==Use Cases== Let the user modify the morph applied allowing for intermediate values. [[/w/mutable/unreal-engine-4/user-documentation/change-skin-tone/ | Let the user change a color from a range defined by a color bar texture.]] ==Parameters== {F85544, size=full, layout=left, float} **Default Value:** Default value that the number takes before modification. **Parameter Name:** User friendly name for the parameter. **Description Image:** Name of the texture input pin. Leave blank for parameters that don't have any related texture. **Object Friendly Name:** **TODO:** Describe what this is for **UISection Name:** **TODO:** Describe what this is for **UIOrder:** **TODO:** Describe what this is for **UIThumbnail:** **TODO:** Describe what this is for **Extra Information:** **TODO:** Describe what this is for **Extra Assets:** **TODO:** Describe what this is for --- ==Input Pins== **"Description Image 0":** One appears for each Description Image parameter created. **TODO:** Add what happens with this input internally Takes a Texture from nodes: Texture, [[/w/mutable/unreal-engine-4/user-documentation/nodes/import-pin/ | Import Image Pin]], Texture From Channels, Texture From Color, Texture Interpolate, Texture Layer, Texture Parameter, Texture Project, [[/w/mutable/unreal-engine-4/user-documentation/nodes/switch/ | Texture Switch]], Texture To Channels, Skeletal Mesh (texture), ==Output Pins== **Value:** Real number currently set as parameter. Gives a Float useful for nodes: [[/w/mutable/unreal-engine-4/user-documentation/nodes/export-pin/ | Export Float Pin]], Curve (input), Mesh Morph (factor), Texture Interpolate (factor)
{F85530, size=full} {F85539, size=full} ==Function== Expose a named real numeric value from the Customizable Object that can be modified at runtime. ==Use Cases== Let the user modify the morph applied allowing for intermediate values. [[/w/mutable/unreal-engine-4/user-documentation/change-skin-tone/ | Let the user change a color from a range defined by a color bar texture.]] ==Parameters==
{F85544, size=full, layout=left, float}
**Default Value:** Default value that the number takes before modification. **Parameter Name:** User friendly name for the parameter. **Description Image:** Name of the texture input pin. Leave blank for parameters that don't have any related texture.
{F85537, size=full}
**Object Friendly Name:**
**UISection Name:** **UIOrder:** **UIThumbnail:** **Extra Information:** **Extra Assets:** {F85535, size=full}
**TODO:** Describe what this is for **UISection Name:** **TODO:** Describe what this is for **UIOrder:** **TODO:** Describe what this is for **UIThumbnail:** **TODO:** Describe what this is for **Extra Information:** **TODO:** Describe what this is for **Extra Assets:** **TODO:** Describe what this is for
---
==Input Pins== **"Description Image 0":** One appears for each Description Image parameter created. **TODO:** Add what happens with this input internally Takes a Texture from nodes: Texture, [[/w/mutable/unreal-engine-4/user-documentation/nodes/import-pin/ | Import Image Pin]], Texture From Channels, Texture From Color, Texture Interpolate, Texture Layer, Texture Parameter, Texture Project, [[/w/mutable/unreal-engine-4/user-documentation/nodes/switch/ | Texture Switch]], Texture To Channels, Skeletal Mesh (texture), ==Output Pins== **Value:** Real number currently set as parameter. Gives a Float useful for nodes: [[/w/mutable/unreal-engine-4/user-documentation/nodes/export-pin/ | Export Float Pin]], Curve (input), Mesh Morph (factor), Texture Interpolate (factor)
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