This tool allows running a series of randomized tests to obtain information on which are the worst cases for several performance critical parameters, like texture memory usage, triangle count or instance update time.
For those worst cases, it allows obtaining a detailed report of all their textures as well as opening the Customizable Object Instance that produced those results, where you can inspect its parameters and its resulting skeletal mesh.
WARNING: This tool is under development, and one known bug is that the texture memory reported by the stress test (left panel) and the Texture Analyzer (right panel) are different. The texture analyzer seems to give more accurate results, and both currently only take into account the textures generated by mutable, not all textures that are present in the final Skeletal Mesh.
{F592608}