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Color From Floats Node
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{F105131, size=full} --- ==Function== Defines a color from its four RGBA components. --- ==Use Cases== Have a color that can be defined by specific channels, like progressively reducing the red channel to make a submerged looking tint. --- ==Input Pins== **R:** Optional value for the red channel from 0.0 to 1.0. Defaults to 1.0, full red. **G:** Optional value for the green channel from 0.0 to 1.0. Defaults to 1.0, full green. **B:** Optional value for the blue channel from 0.0 to 1.0. Defaults to 1.0, full blue. **A:** Optional value for the alpha channel from 0.0 to 1.0. Defaults to 1.0, opaque. --- ==Output Pins== **Color:** Resulting color from combining the current values of the four input channels.
{F105131, size=full} --- ==Function== Defines a color from its four RGBA components. --- ==Use Cases== Have a color that can be modified by specific channels, like progressively reducing the red channel to make a submerged looking tint. --- ==Input Pins== **R:** Optional value for the red channel from 0.0 to 1.0. Defaults to 1.0, full red. **G:** Optional value for the green channel from 0.0 to 1.0. Defaults to 1.0, full green. **B:** Optional value for the blue channel from 0.0 to 1.0. Defaults to 1.0, full blue. **A:** Optional value for the alpha channel from 0.0 to 1.0. Defaults to 1.0, opaque. --- ==Output Pins== **Color:** Resulting color from combining the current values of the four input channels.
{F105131, size=full} --- ==Function== Defines a color from its four RGBA components. --- ==Use Cases== Have a color that can be
defin
modifi
ed by specific channels, like progressively reducing the red channel to make a submerged looking tint. --- ==Input Pins== **R:** Optional value for the red channel from 0.0 to 1.0. Defaults to 1.0, full red. **G:** Optional value for the green channel from 0.0 to 1.0. Defaults to 1.0, full green. **B:** Optional value for the blue channel from 0.0 to 1.0. Defaults to 1.0, full blue. **A:** Optional value for the alpha channel from 0.0 to 1.0. Defaults to 1.0, opaque. --- ==Output Pins== **Color:** Resulting color from combining the current values of the four input channels.
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