== Overview
= Projector Constant
== Assets required
- A skeletal mesh and a material asset to create a basic character. The material must have at least one parameter (diffuse color, in this example) in which to project the tattoo.
- One or several textures for the tattoos. They must have alpha channel.
== Steps
= Switch between different tattoos
== Steps
= Projector Parameter (Planar)
== Steps
== Fading Angle
Aquí, com un pas extra dels steps, amb una imatge del graph i una del resultat, mostrar com funcionen els Fading Angles
= Projector Parameter (Cylindrical)
== Steps