= Version 1.1 =
This version is for Unreal Engine 4.25
**`Mutable:`**
- **New**:
- We’ve added mutable texture reference counting to the instances to be able to decide which textures in the cache are actually worth blocking from GC during an update.
- **Fix**: Fixed some errors when changing states in the preview i- Added Copy/Paste/Reset to the Instance properties due to sorting states by nameEditor.
- **New**: We’ve added a tooltip that shows the name and the address of the Int Parameters.
- **Fix**: We now ensure copying android libs on deploy- New mipmap added to all textures per LOD when using automatic LODs.
- **Fix**: Mesh conversion and skinning now work perfectly- Add blueprint access to cylindrical projector angle.
- **Update**: We avoid multiple Group- We’ve added LOD info to Skeletal Mesh Nodes using the same name Pin names.
- **New**: - Added NodeTextureBinaries.
- Added Copy/Paste/Reset to the Instance Editorplugin icon. WIP Customizable Object and Customizable Object Icons.
- **Fix**: Fixed a Bug in the immediate release of texture memory system when working with models with LODsAdded missing functionalities for Advanced Preview Settings.
**Update**:
- We avoid multiple Group Nodes using the same name.
- **Update**: We’ve updated Customizable Objects and Customizable Object Instances icon colors.
- **Fix**: Layout generation fix for automatic LODs- Convert meshes using rendering index buffs instead of import.
- **New**: We’ve added a mipmap to all textures per LOD when using automatic LODs- Warning/errors logs have been updated. Now more info is given.
- **Fix**: Duplicated Groups- Basic definition of ReferenceSkeletalMesh and Parameter namesReference Texture to their tooltips has been added.
- **Update**: Convert meshes using rendering index buffs instead of import- We have improved the display of multilayer projectors.
- **New**: Add blueprint access to cylindrical projector angle- CentralActor is now handled by TWeakObjectPtr and not raw pointers.
- **Update**: We’ve updated our warning/errors logs- We remove Export/Import Layout nodes from the context menu. Now more info is going to be givenMesh Layouts are Single Output Nodes.
- **Fix**: We’ve fixed alpha slider from Multilayer- We’ve updated mutable core with fixes for wrapping projector, instance properties panels with multiple layout blocks.
- **Fix**: Fixed crash when compiling only selected options in an empty Customizable ObjectWe now force specific paths for android libs so that unreal build can guess the architecture that is being used.
**Fix**:
- Fixed some errors when changing states in the preview instance properties due to sorting states by name.
- **Fix**: Fixes for non-unity builds- We now ensure copying android libs on deploy.
- **Fix**: Modifying a parameter using an invalid index won’t crash now the engine- Mesh conversion and skinning now work perfectly.
- **New**: Added plugin icon. WIP Customizable Object and Customizable Object Icons- Fixed a Bug in the immediate release of texture memory system when working with models with LODs.
- **Fix**: Fixed a crash when adding a new projector layer in the Customizable Object Instance Editor- Layout generation fix for automatic LODs.
- **Update**: We’ve added a basic definition of ReferenceSkeletalMesh- Duplicated Groups and Reference Texture to their tooltipsParameter names.
- **Fix**: Instance properties UI now update after editing sliders- We’ve fixed alpha slider from Multilayer projector, instance properties panel.
- **Fix**: Post Duplicated and added warning when duplicated node ids are found- Fixed crash when compiling only selected options in an empty Customizable Object.
- **Fix**: Changing float parameter names now updates their pin names correctly- Fixes for non-unity builds.
- **Fix**: Hav- Modifying an asset in parameter using an “inconsistent” stateinvalid index won’t crash now the engine.
- **Fix**: After the first compilation of a CO, message “finished compiling” will appear correctly- Fixed a crash when adding a new projector layer in the Customizable Object Instance Editor.
- **Update**: We have improved the display of multilayer projectors- Instance properties UI now update after editing sliders.
- **Fix**: UV display will show now all LOD possible. We’ve also added a suffix to differentiate LODs and materials with the same namePost Duplicated and added warning when duplicated node ids are found.
- **New**: Added NodeTextureBinaries.
- **Fix**: We’ve fixed false positive warning about duplicated group nodes due to visiting an already processed COChanging float parameter names now updates their pin names correctly.
- **New**: We’ve added LOD info to Skeletal Mesh Node Pin names- Having an asset in an “inconsistent” state won’t crash the engine.
- **Fix**: Now engine won’t crash when refreshing Skeletal Nodes with ShowLOD/Image pins on node disabled- After the first compilation of a CO, message “finished compiling” will appear correctly.
- **New**: We- UV display will show now force specific paths for android libs so that unreal build can guess the architecture that is being usedall LOD possible. We’ve also added a suffix to differentiate LODs and materials with the same name.
- **Fix**: Now Vector Parameters can “Show Pin on Node” functionality- We’ve fixed false positive warning about duplicated group nodes due to visiting an already processed CO.
- **Fix**: E- Now engine won’t crash when updatrefreshing distance to player due to partially destroyed pawnSkeletal Nodes with ShowLOD/Image pins on node disabled.
- **Update**: CentralActor is now handled by TWeakObjectPtr and not raw pointers- Now Vector Parameters can “Show Pin on Node” functionality.
- **Update**: We remove Export/Import Layout nodes from the context menu. Now Mesh Layouts are Single Output Nodes- Engine won’t crash when updating distance to player due to partially destroyed pawn.
- **Fix**: No more crashes when changing to a SkeletalMesh with less LODs in the SkeletalMesh Node.
- **Fix**: No mode baking problems due to missing skin weights after regenerating imported model.
- **Fix**: Missing referenced nodes after duplicating Customizable Objects.
- **Fix**: Clip Mesh Morph rotation angle now updates correctly in real time.
- **Fix**: No more crashes after switching levels.
- **New**: Added missing functionalities for Advanced Preview Settings.
- **Update**: We’ve updated mutable core with fixes for wrapping projectors with multiple layout blocks. - No more crashes after switching levels.
**`Cyborg Demo:`**
- **Update**New**: We’ve added thumbnails to the shirt stickers
- Our lobby characters are now fully animated.
- **Fix**: Color widget sliders now update on real time on gamepad- We have added multilayer example in the character.
- - Now we can zoom to the character face.
**Update**: We have reversed our controls on
- We’ve added thumbnails to the projector widgetshirt stickers.
- **Fix**: Gamepad/- We have reversed our controller navigation has been improvedls on the projector widget.
- **Fix**: Splash for packaged projects should appear now correctly in consoles- We’ve updated our Splash.
- **Fix**: Console title ID is now correctly set up- Character instance for our Lobby has been updated.
- **Update**: We’ve updated our Splash- Changed our UI text font.
- **Fix**: Refactor of the camera end projector controls, to fix some bugs and we’ve done some modifications- Projector widget initialization has been improved.
- **Fix**: We decided to toggle off run time- UV layouts and texture compression on statess have been updated for the tattooCyborg Arms and eyesTrousers.
- **Fix**: T-Shirt sticker projection should be now set correctly- We’ve lowered settings for consoles.
- **Update**: Character instance for our Lobby has been updated.
- **New**: Our lobby characters are now fully animated.
- **Update**: Changed our UI text font.
- **Fix**: We’ve removed double negative that introduced differences in gamepad handling.
- **Improvement**: Projector widget initialization has been improvedUpdated console branding.
- **Update**: UV layouts and textures have been updated for Cyborg Arms and Trousers- UI textures compression mode updated to UI.
- We’ve changed Widget function names clearer.
- **Update**: We’ve lowered setting- Character’s states, tattoo thumbnails, icons for UI, consolestrols description has been updated.
- **Update**: Updated console branding- Transition from TPose to Idle.
- **Update**: UI textures compression mode updated to UI- We have removed camera panning.
- **Fix**: Fixed some warning about Nodelds- Slider no longer require controller lock to modify.
- **Fix**: When the focused widget gets collapsed, widget lost it’s focused. Now it works correctly- Set T-Pose when editing projectors.
- **Update**: We’ve changed W- Gamepad vertical sensibility has been lowered.
**Fix**:
- Color widget function names clearersliders now update on real time on gamepad.
- **Update**: Character’s states, tattoo thumbnails, icons for UI, controls description has been updated.
- **Fix**: Scars skin tone has been fixGamepad/controller navigation has been improved.
- **Update**: Transition from TPose to Idle- Splash for packaged projects should appear now correctly in consoles.
- **Fix**: Color Sliders reset when moving the saturation or brightness to zero. It has been fixed- Console title ID is now correctly set up.
- **Update**: We have removed camera panning- Refactor of the camera end projector controls, to fix some bugs and we’ve done some modifications.
- **Update**: Slider no longer requi- We decided to toggle off run time texture controller lock to modifympression on states for the tattoos and eyes.
- **Update**: Set T-Pose when editing projectorsT-Shirt sticker projection should be now set correctly.
- We’ve removed double negative that introduced differences in gamepad handling.
- **Fix**: We’ve f- Fixed some broken style on misse warning thumbnail metadataabout Nodelds.
- **Fix**: Projector- When the focused widget gets collapsed, widget type interface has been fixedlost it’s focused. Now it works correctly.
- **New**: We have added multilayer example in the character- Scars skin tone has been fixed.
- **New**: Now we can zoom to the character face- Color Sliders reset when moving the saturation or brightness to zero. It has been fixed.
- **Update**: Gamepad vertical sensibility has been lowered- We’ve fixed some broken style on missing thumbnail metadata.
- **Fix**: - Projector widget type interface has been fixed.
- We’ve fixed color bar widget.
**`Village Demo:`**
- **New**:
- A new example for the “How to call Material Variations” has been added.
- **Fix**: Color Sliders reset when moving the saturation or brightness to zero. It has been fixed.
- **Update**: We’ve baked sphere instance for the Museum level.
- **Removed**: Camera panning has been removed.
- **Update**: We now have the UI Buttons gamepad/keyboard focus act like if it was mouse focus.
- **Fix**: We’ve fixed Bandit Skeletal Mesh scale- Demo UI color widget value and saturation bars are now dynamic.
- **Fix**: Animations have been reuploaded with- We’ve enabled the back button to close the correct scaledemo in android.
- **Fix**: Pawn and instances scale in Village level fixed: We’ve added zoom to the character face on creation.
**Update**:
- We’ve baked sphere instance for the Museum level.
- **Fix**: Lights of Village and Infinite levels fixed- We now have the UI Buttons gamepad/keyboard focus act like if it was mouse focus.
- **Improve**: Hover and focus style of float bars has been improved.
- **Removed**: We have rem- Style improved our focus dashed outlinef color widgets.
- **Improvement**: Style improved of color widgets- Demo HUD has been updated.
- **- Improvement**: We’ve removeds in the need for controller lock to modify the demo UI floating slider barswidget blueprints.
- **Update**: Demo HUD has been updated- Removed bones from high LODs to fix mobile devices not rendering characters.
- **Removed**: Redundant HUD functionality has been removRebaked all instances of the Museum level.
**Fix**:
- Color Sliders reset when moving the saturation or brightness to zero. It has been fixed.
- **New**: Demo UI color widget value and saturation bars are now dynamic- We’ve fixed Bandit Skeletal Mesh scale.
- **Fix**: Color widget slider handle darkening has been fixed- Animations have been reuploaded with the correct scale.
- **Fix**: Fixed broken UI textures- Pawn and instances scale in Village level fixed.
- **Improvement**: Improvements in the widget blueprints- Lights of Village and Infinite levels fixed.
- **Fix**: We’ve reduced character radius for PS4- Color widget slider handle darkening has been fixed.
- **Fix**: Controller right thumb stick is was not able to rotate the camera outside the menu on both levels- Fixed broken UI textures.
- **New**: - We’ve enabled the back button to close the demo in androidreduced character radius for PS4.
- **Fix**: Fix scrollbar flicker- Controller right thumb stick is was not able to rotate the camera outside the menu on both levels.
- **Fix**: Hoe color - Fixed scrollbar fix for IOSlicker.
- **Fix**: We’ve fixed broken style on missing thumbnail metadata- Hoe color bar fix for IOS.
- **Fix**: F- We’ve fixed projector widget type interfacebroken style on missing thumbnail metadata.
- **Update**: Removed bones from high LODs to fix mobile devices not render- Fixed projector widget type interface.
**Removed**:
- Camera panning charactershas been removed.
- **Update**: Rebaked all instances of the Museum level- We have removed our focus dashed outline.
- **New**: We’ve added zoom to the character face on creation- We’ve removed the need for controller lock to modify the demo UI floating slider bars.
- Redundant HUD functionality has been removed.