Home
Anticto
Search
Configure Global Search
Log In
Transactions
Texture Parameter Node
Change Details
Change Details
Old
New
Diff
{F106084, size=full} --- ==Function== Expose a runtime modifiable texture parameter from the Customizable Object. --- ==Use Cases== Allow the character to fashion a custom clan emblem in relevant clothing, like a tabard, cape or shoulder. --- ==Node Properties== {F106086, size=full, layout=left, float} **Default Value:** Texture that is used while there's none explicitly set. **Parameter Name:** Name of the texture parameter defined by the node. It has to be unique within all the parameters in this customizable object hierarchy. Used when coding or within blueprints to refer to this parameter. **Parameter UI Metadata:** [[/w/mutable/unreal-engine-4/user-documentation/nodes/parameter-ui-metadata/|Metadata]] associated to this texture parameter. --- ==Output Pins== **Value:** Current texture set as parameter. Runtime modifiable. Returns the default value texture while not modified.
{F106084, size=full} --- ==Function== Expose a runtime modifiable texture parameter from the Customizable Object. --- ==Use Cases== Allow the character to fashion a custom clan emblem in relevant clothing, like a tabard, cape or shoulder. --- ==Node Properties== {F106086, size=full, layout=left, float}**Default Value:** Texture that is used while there's none explicitly set. **Parameter Name:** Name of the texture parameter defined by the node. It has to be unique within all the parameters in this customizable object hierarchy. Used when coding or within blueprints to refer to this parameter. **Parameter UI Metadata:** [[/w/mutable/unreal-engine-4/user-documentation/nodes/parameter-ui-metadata/|Metadata]] associated to this texture parameter. --- ==Output Pins== **Value:** Current texture set as parameter. Runtime modifiable. Returns the default value texture while not modified.
{F106084, size=full} --- ==Function== Expose a runtime modifiable texture parameter from the Customizable Object. --- ==Use Cases== Allow the character to fashion a custom clan emblem in relevant clothing, like a tabard, cape or shoulder. --- ==Node Properties== {F106086, size=full, layout=left, float}
**Default Value:** Texture that is used while there's none explicitly set. **Parameter Name:** Name of the texture parameter defined by the node. It has to be unique within all the parameters in this customizable object hierarchy. Used when coding or within blueprints to refer to this parameter. **Parameter UI Metadata:** [[/w/mutable/unreal-engine-4/user-documentation/nodes/parameter-ui-metadata/|Metadata]] associated to this texture parameter. --- ==Output Pins== **Value:** Current texture set as parameter. Runtime modifiable. Returns the default value texture while not modified.
Continue