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Float Parameter Node
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{F85530, size=full} {F85539, size=full} ==Function== Expose a named real numeric value from the Customizable Object that can be modified at runtime. ==Use Cases== Let the user modify the morph applied allowing for intermediate values. [[/w/mutable/unreal-engine-4/user-documentation/change-skin-tone/ | Let the user change a color from a range defined by a color bar texture.]] ==Parameters== {F85544, size=full, layout=left, float} **Default Value:** Default value that the number takes before modification. **Parameter Name:** User friendly name for the parameter. **Description Image:** Name of the texture input pin. Leave blank for parameters that don't have any related texture. **Object Friendly Name:** **TODO:** Describe what this is for **UISection Name:** **TODO:** Describe what this is for **UIOrder:** **TODO:** Describe what this is for **UIThumbnail:** **TODO:** Describe what this is for **Extra Information:** **TODO:** Describe what this is for **Extra Assets:** **TODO:** Describe what this is for --- ==Input Pins== **"Description Image 0":** One appears for each Description Image parameter created. **TODO:** Add what happens with this input internally Takes a Texture from nodes: Texture, [[/w/mutable/unreal-engine-4/user-documentation/nodes/import-pin/ | Import Image Pin]], Texture From Channels, Texture From Color, Texture Interpolate, Texture Layer, Texture Parameter, Texture Project, [[/w/mutable/unreal-engine-4/user-documentation/nodes/switch/ | Texture Switch]], Texture To Channels, Skeletal Mesh (texture), ==Output Pins== **Value:** Real number currently set as parameter. Gives a Float useful for nodes: [[/w/mutable/unreal-engine-4/user-documentation/nodes/export-pin/ | Export Float Pin]], Curve (input), Mesh Morph (factor), Texture Interpolate (factor)
{F85530, size=full} {F85539, size=full} ==Function== Expose a named real numeric value from the Customizable Object that can be modified at runtime. ==Use Cases== Let the user modify the morph applied allowing for intermediate values. [[/w/mutable/unreal-engine-4/user-documentation/change-skin-tone/ | Let the user change a color from a range defined by a color bar texture.]] ==Parameters== {F85544, size=full, layout=left, float} **Default Value:** Default value that the number takes before modification. **Parameter Name:** User friendly name for the parameter. **Description Image:** Name of the texture input pin. Leave blank for parameters that don't have any related texture. **Object Friendly Name:** **TODO:** Describe what this is for **UISection Name:** **TODO:** Describe what this is for **UIOrder:** **TODO:** Describe what this is for **UIThumbnail:** **TODO:** Describe what this is for **Extra Information:** **TODO:** Describe what this is for **Extra Assets:** **TODO:** Describe what this is for --- ==Input Pins== **"Description Image 0":** One appears for each Description Image parameter created. **TODO:** Add what happens with this input internally Takes a Texture from nodes: [[/w/mutable/unreal-engine-4/user-documentation/nodes/texture/ | Texture]], [[/w/mutable/unreal-engine-4/user-documentation/nodes/import-pin/ | Import Image Pin]], [[/w/mutable/unreal-engine-4/user-documentation/nodes/texture-from-channels/ | Texture From Channels]], [[/w/mutable/unreal-engine-4/user-documentation/nodes/texture-from-color/ | Texture From Color]], [[/w/mutable/unreal-engine-4/user-documentation/nodes/texture-interpolate/ | Texture Interpolate]], [[/w/mutable/unreal-engine-4/user-documentation/nodes/texture-layer/ | Texture Layer]], [[/w/mutable/unreal-engine-4/user-documentation/nodes/texture-parameter/ | Texture Parameter]], [[/w/mutable/unreal-engine-4/user-documentation/nodes/texture-project/ | Texture Project]], [[/w/mutable/unreal-engine-4/user-documentation/nodes/switch/ | Texture Switch]], [[/w/mutable/unreal-engine-4/user-documentation/nodes/skeletal-mesh/ | Skeletal Mesh]] (texture), ==Output Pins== **Value:** Real number currently set as parameter. Gives a Float useful for nodes: [[/w/mutable/unreal-engine-4/user-documentation/nodes/export-pin/ | Export Float Pin]], [[/w/mutable/unreal-engine-4/user-documentation/nodes/curve/ | Curve]] (input), [[/w/mutable/unreal-engine-4/user-documentation/nodes/mesh-morph/ | Mesh Morph]] (factor), [[/w/mutable/unreal-engine-4/user-documentation/nodes/texture-interpolate/ | Texture Interpolate]] (factor)
{F85530, size=full} {F85539, size=full} ==Function== Expose a named real numeric value from the Customizable Object that can be modified at runtime. ==Use Cases== Let the user modify the morph applied allowing for intermediate values. [[/w/mutable/unreal-engine-4/user-documentation/change-skin-tone/ | Let the user change a color from a range defined by a color bar texture.]] ==Parameters== {F85544, size=full, layout=left, float} **Default Value:** Default value that the number takes before modification. **Parameter Name:** User friendly name for the parameter. **Description Image:** Name of the texture input pin. Leave blank for parameters that don't have any related texture. **Object Friendly Name:** **TODO:** Describe what this is for **UISection Name:** **TODO:** Describe what this is for **UIOrder:** **TODO:** Describe what this is for **UIThumbnail:** **TODO:** Describe what this is for **Extra Information:** **TODO:** Describe what this is for **Extra Assets:** **TODO:** Describe what this is for --- ==Input Pins== **"Description Image 0":** One appears for each Description Image parameter created. **TODO:** Add what happens with this input internally Takes a Texture from nodes:
[[/w/mutable/unreal-engine-4/user-documentation/nodes/texture/ |
Texture
]]
, [[/w/mutable/unreal-engine-4/user-documentation/nodes/import-pin/ | Import Image Pin]],
[[/w/mutable/unreal-engine-4/user-documentation/nodes/texture-from-channels/ |
Texture From Channels
]]
,
[[/w/mutable/unreal-engine-4/user-documentation/nodes/texture-from-color/ |
Texture From Color
]]
,
[[/w/mutable/unreal-engine-4/user-documentation/nodes/texture-interpolate/ |
Texture Interpolate
]]
,
[[/w/mutable/unreal-engine-4/user-documentation/nodes/texture-layer/ |
Texture Layer
]]
,
[[/w/mutable/unreal-engine-4/user-documentation/nodes/texture-parameter/ |
Texture Parameter
]]
,
[[/w/mutable/unreal-engine-4/user-documentation/nodes/texture-project/ |
Texture Project
]]
, [[/w/mutable/unreal-engine-4/user-documentation/nodes/switch/ | Texture Switch]],
Texture To Channels,
[[/w/mutable/unreal-engine-4/user-documentation/nodes/skeletal-mesh/ |
Skeletal Mesh
]]
(texture), ==Output Pins== **Value:** Real number currently set as parameter. Gives a Float useful for nodes: [[/w/mutable/unreal-engine-4/user-documentation/nodes/export-pin/ | Export Float Pin]],
[[/w/mutable/unreal-engine-4/user-documentation/nodes/curve/ |
Curve
]]
(input),
[[/w/mutable/unreal-engine-4/user-documentation/nodes/mesh-morph/ |
Mesh Morph
]]
(factor),
[[/w/mutable/unreal-engine-4/user-documentation/nodes/texture-interpolate/ |
Texture Interpolate
]]
(factor)
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