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Mesh Layout Node
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{F85628,size=full} --- ==Function== **TODO:** What this node does. --- ==Use Cases== **TODO:** The most common things that you are trying to accomplish when using this node as part of a customizable object. If there's one, link to tutorial or how to that uses it. --- ==Node Properties== {F85626,size=full,layout=left,float}**TODO:** Description of the node(s) properties, and what are they for. --- ==Output Pins== **TODO:** List of output pins: Description of each pin, what to use them for, when does it appear if it's not always shown. List of nodes (with links) that this pin provides for.
{F106195,size=full} --- ==Function== Defines of how the material UV layout is cut into logical pieces. When destined to a [[/w/mutable/unreal-engine-4/user-documentation/nodes/material/|Material Node]], it also defines the resolution per layout block of that material for any extension that is made to that material. --- ==Use Cases== Define that the resolution relationship between a material and any addition to that material, like when adding a hair to a character to make sure that the hair uses up as much texture space as the head alone does. Allow Mutable to optimize texture space by reorganizing the final UV, like when removing a large chunk of torso mesh because the character now wears a jacket. --- ==Node Properties== **Add Block**(button)**:** **TODO** **Remove Block**(button)**:** **TODO** **(block size dropdown):** **TODO** **(block editor):** **TODO** {F106197,size=full} --- ==Output Pins== **Layout:** Layout defined in this node. When connected directly to a [[/w/mutable/unreal-engine-4/user-documentation/nodes/skeletal-mesh|Skeletal Mesh Node]], allows the block dditor in this node properties to have an overlay of the connected material UV.
{F85628
{F106195
,size=full} --- ==Function==
**TODO:** What this node does
Defines of how the material UV layout is cut into logical pieces. When destined to a [[/w/mutable/unreal-engine-4/user-documentation/nodes/material/|Material Node]], it also defines the resolution per layout block of that material for any extension that is made to that material
. --- ==Use Cases==
**TODO:** The most common things that you are trying to accomplish when using this node as part of a customizable object.
Define that the resolution relationship between a material and any addition to that material,
If there's one
like when adding a hair to a character to make sure that the hair uses up as much texture space as the head alone does. Allow Mutable to optimize texture space by reorganizing the final UV
,
link to tutorial or how to that uses it
like when removing a large chunk of torso mesh because the character now wears a jacket
. --- ==Node Properties==
{F85626,size=full,layout=left,float}**TODO:** Description of the node(s) properties, and what are they for.
**Add Block**(button)**:** **TODO** **Remove Block**(button)**:** **TODO** **(block size dropdown):** **TODO** **(block editor):** **TODO** {F106197,size=full}
--- ==Output Pins==
**TODO
**Layout
:** L
ist of output pins: Description of each pin, what to use them for,
ayout defined in this node.
w
W
hen
does it appear if it's not always shown.
connected directly to a [[/w/mutable/unreal-engine-4/user-documentation/nodes/skeletal-mesh|Skeletal Mesh Node]],
List of nodes (with links) that this pin provides for
allows the block dditor in this node properties to have an overlay of the connected material UV
.
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