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Remove Mesh Blocks Node
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Change Details
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{F86266,size=full} --- ==Function== Remove selected mesh blocks from a material. --- ==Use Cases== Avoid clipping problems with close geometry like tight pants. Avoid clipping problems on morphs applied under existing features like a fatness morph under a shirt. Optimize resources excluding unseen geometry like the scalp of a head with abundant hair. Heavily optimize resources excluding geometry and whole blocs of textures that have been occluded by covering geometry like the torso and arms under a jacket. --- ==Parameters== {F86268, size=full, layout=left, float} **(combobox):** The parent material asset that has a mesh section to remove. **(uv layout):** Mesh layout with the blocks beeing removed in red. --- ==Output Pins== **Material:** Material without the removed mesh blocks. Removed blocks are not included in the final mesh, reducing geometry and freeing space from the final texture.
{F86266,size=full} --- ==Function== Remove selected mesh blocks from a material. --- ==Use Cases== Avoid clipping problems with close geometry like tight pants. Avoid clipping problems on morphs applied under existing features like a fatness morph under a shirt. Optimize resources excluding unseen geometry like the scalp of a head with abundant hair. Heavily optimize resources excluding geometry and whole blocs of textures that have been occluded by covering geometry like the torso and arms under a jacket. --- ==Node Properties== {F86268, size=full, layout=left, float} **(combobox):** The parent material asset that has a mesh section to remove. **(uv layout):** Mesh layout with the blocks beeing removed in red. --- ==Output Pins== **Material:** Material without the removed mesh blocks. Removed blocks are not included in the final mesh, reducing geometry and freeing space from the final texture.
{F86266,size=full} --- ==Function== Remove selected mesh blocks from a material. --- ==Use Cases== Avoid clipping problems with close geometry like tight pants. Avoid clipping problems on morphs applied under existing features like a fatness morph under a shirt. Optimize resources excluding unseen geometry like the scalp of a head with abundant hair. Heavily optimize resources excluding geometry and whole blocs of textures that have been occluded by covering geometry like the torso and arms under a jacket. ---
==Parameters==
==Node Properties==
{F86268, size=full, layout=left, float} **(combobox):** The parent material asset that has a mesh section to remove. **(uv layout):** Mesh layout with the blocks beeing removed in red. --- ==Output Pins== **Material:** Material without the removed mesh blocks. Removed blocks are not included in the final mesh, reducing geometry and freeing space from the final texture.
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