**TODO:** Images of the node(s) in their common forms{F105186,size=full}
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==Function==
**TODO:** What this node does.Expose a runtime modifiable projector parameter from the Customizable Object.
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==Use Cases==
**TODO:** The most common things that you are trying to accomplish when using this node as part of a customizable object. If there's one, link to tutorial or how to that uses it.Put a tatoo on a character or a decal on a jacket allowing the player to choose the location and size of it.
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==Parameters==
**TODO:** Description of the node(s) properties, and what are they for.{F105188,size=full,layout=left,float}
**TODO:** Images of the node(s) propertiesCopy **(button)**:** Utility for copying the current transform seen in the Preview Instance Viewport. Useful for applying the same transform to different projectors or to manually save a copy of the current transform before trying some new location.
==Input Pins==**Paste **(button)**:** Utility for pasting the output of a projector copy button. It allows to set this projector transform the same as the one copied from.
**TODO:** List of input pins: Description of each pin**Projector Bone **(dropdown)**:** Utility for setting the gizmo location and rotation to match the chosen bone. Really helpful for cylindrical projectors.
**Parameter Name:** Name of the projector parameter defined by the node. It has to be unique within all the parameters in this customizable object hierarchy. Used when coding or within blueprints to refer to this parameter.
**Projector Type **(dropdown)**:** Allows choosing between planar, wrapping and cylindrical projectors.
Planar projectors are best on more or less flat surfaces.
Wrapping projectors are intended to use on top of more complex geometry.
Cylindrical projectors are intended to use as wrap around elongated sections of mesh smaller than the projector radius.
**Projecion Angle (degrees):** When a cylindrical projector is chosen, defines the angle around which the texture will be stretched. An angle of 360º means that the texture will wrap around and the ends will touch at the back. This parameter has no effect if other type of projector is chosen.
**Parameter UI Metadata:** [[/w/mutable/unreal-engine-4/user-documentation/nodes/parameter-ui-metadata/|Metadata]] associated to this constant projector.
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{F105190, size=full, layout=left, float}
**(red 3D gizmo):** Used to define the projector default transformation: location, what to use them for,rotation and scale.
For planar and wrapping projectors: The red box defines the volume that will be affected by default by the projector. when does it appear if it's not always shownThis can change at runtime when the parameter is modified.
For cylindrical projectors: The red cylinder defines the volume that will be affected by the projector. List of nodes (with links) that provide for this pin.It is further limited by the projection angle. Both can change at runtime when the parameter is modified.
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==Output Pins==
**TODO:** List of output pins: Description of each pin, what to use them for**Value:** Projector that can be relocated, when does it appear if it's not always shownresized and/or rotated at runtime. List of nodes (with links) that this pin provides forDefault transformation defined by the red gizmo.