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Morph Material Node
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{F106305,size=full} --- ==Function== Fully activate one morph of a parent's material. --- ==Use Cases== Activate a morph when a child customizable object is activated, like an ear deformation for very heavy earrings. --- ==Node Properties== {F106307,size=full,layout=left,float}**(Material dropdown):** Parent material that will have its morph applied. **Morph Target **(dropdown)**:** Target morph to apply. It will be applied with a weight of 1.0. If any other weight is required, there's the [[/w/mutable/unreal-engine-4/user-documentation/nodes/mesh-morph/|Mesh Morph Node]] offering finer control. --- ==Output Pins== **Material:** Material with the morph applied.
{F106305,size=full} --- ==Function== Fully activate one morph of a parent's material. --- ==Use Cases== Activate a morph when a child customizable object is activated, like an ear deformation for very heavy earrings. --- ==Node Properties== {F106307,size=full,layout=left,float}**(Material dropdown):** Parent material that has its morph activated. **Morph Target **(dropdown)**:** Target morph to apply. It's applied with a weight of 1.0. If any other weight is required, there's the [[/w/mutable/unreal-engine-4/user-documentation/nodes/mesh-morph/|Mesh Morph Node]] offering finer control. --- ==Output Pins== **Material:** Material with the morph applied.
{F106305,size=full} --- ==Function== Fully activate one morph of a parent's material. --- ==Use Cases== Activate a morph when a child customizable object is activated, like an ear deformation for very heavy earrings. --- ==Node Properties== {F106307,size=full,layout=left,float}**(Material dropdown):** Parent material that
will have
has
its morph a
pplied
ctivated
. **Morph Target **(dropdown)**:** Target morph to apply.
It will be
It's
applied with a weight of 1.0. If any other weight is required, there's the [[/w/mutable/unreal-engine-4/user-documentation/nodes/mesh-morph/|Mesh Morph Node]] offering finer control. --- ==Output Pins== **Material:** Material with the morph applied.
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