**TODO:** Images of the node(s) in their common forms{F106082,size=full}
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==Function==
**TODO:** What this node does.Get the red, green, blue and alpha channels of a texture as four separate grayscale textures.
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==Use Cases==
**TODO:** The most common things that you are trying to accomplish when using this node as part of a customizable object. If there's one, link to tutorial or how to that uses it.Separate an image into it's color components to modify each channel separately.
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==Node Properties====Input Pins==
**TODO**Image:** Description of the node(s) properties, and what are they for.Texture from which the channels are separated.
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**TODO:** Images of the node(s) properties.==Output Pins==
==Input Pins==**R:** Grayscale texture that represents the red value of the input texture. White for maximum red, black for no red value, grayscale for middle values.
**TODO**G:** List of input pins: DescriptionGrayscale texture that represents the green value of each pin,the input texture. what to use them forWhite for maximum green, when does it appear if it's not always shown.black for no green value, List of nodes (with links) that provide for this pingrayscale for middle values.
==Output Pins==**B:** Grayscale texture that represents the blue value of the input texture. White for maximum blue, black for no blue value, grayscale for middle values.
**TODO**A:** List of output pins: DescriptionGrayscale texture that represents the alpha value of each pin,the input texture. what to use them forWhite for fully transparent, when does it appear if it's not always shown.black for fully opaque, List of nodes (with links) that this pin provides forgrayscale to represent middle values.