**TODO:** Images of the node(s) in their common forms{F106084, size=full}
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==Function==
**TODO:** What this node does.Expose a runtime modifiable texture parameter from the Customizable Object.
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==Use Cases==
**TODO:** The most common things that you are trying to accomplish when using this node as part of a customizable object.Allow the character to fashion a custom clan emblem in relevant clothing, If there's onelike a tabard, link to tutorial or how to that uses it.cape or shoulder.
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==Node Properties==
**TODO:** Description of the node(s) properties{F106086, size=full, layout=left, and what are they for.float}
**TODO:** Images of the node(s) properties**Default Value:** Texture that is used while there's none explicitly set.
==Input Pins==**Parameter Name:** Name of the texture parameter defined by the node. It has to be unique within all the parameters in this customizable object hierarchy. Used when coding or within blueprints to refer to this parameter.
**TODO:** List of input pins: Description of each pin, what to use them for, when does it appear if it's not always shown. List of nodes (with links) that provide for this pin.Parameter UI Metadata:** [[/w/mutable/unreal-engine-4/user-documentation/nodes/parameter-ui-metadata/|Metadata]] associated to this texture parameter.
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==Output Pins==
**TODO**Value:** List of output pins: Description of each pin, what to use them for,Current texture set as parameter. when does it appear if it's not always shownRuntime modifiable. List of nodes (with links) that this pin provides forReturns the default value texture while not modified.