[Work in progress]
(WARNING) The content discussed in this page is directly related to the **Mesh Layout** node. More information about the node can be found in its [[ /w/mutable/unreal-engine-4/user-documentation/nodes/mesh-layout/ | Node Reference page ]].
As told in the [[ /w/mutable/unreal-engine-4/user-documentation/basic-concepts/#texture-layouts | Basic Concepts page ]], in Mutable, UV layouts of every mesh can be separated and organized into blocks to achieve some rendering, optimization and organization benefits. This page explains three examples of usage with the **Mesh Layout** node.
= Texture and Material merge
Mutable allows different meshes' textures to be merged if they share material.
= Use blocks for mesh removal
Mutable allows mesh removal by selecting blocks set in their UV layout.
= Use blocks as masks
Several nodes in Mutable allow to select some parts of the mesh by selecting the needed blocks.