= Version 1.2 =
This version is for Unreal Engine 4.25.4
* New searchbox to find a property in the Customizable Object Instance Properties tab.
* New toolbar in the Customizable Object Instance Editor with three buttons:
** **Save:** This button will save the Customizable Object Instance.
** **Show Parent:** This button will search the parent of the instance in the Content Browser.
** **Edit Parent:** This button will open the instance's parent in the Customizable Object Editor.
* Added filter node based on pin type. Now, when dragging from a pin, the node window will only show the nodes that can connect with that pin.
* Added camera menu in the Customizable Object Intance Viewport to select the camera mode:
** **Orbital Camera:** This option activates the option to orbit around the Customizable Object.
** **Free Camera:** This option activates the Unreal Engine editor camera.
* New Functionality: **Real-time Morphs**. This new functionality allows to use the Morph Targets of Unreal Engine in the meshes generated by mutable. [[ mutable/unreal-engine-4/user-documentation/transfer-real-time-morph-targets/|Click here to know more about this new functionality]]
* New Node: **Texture Invert**. This node inverts the channels of a texture. [[mutable/unreal-engine-4/user-documentation/nodes/texture-invert/|Click here to check the node documentation.]]
* New searchbox to find node properties or property values in the node graph editor.
* New Copy/Paste/Reset buttons in the Customizable Object Editor Preview Instance tab and Customizable Object Instance Properties tab. This buttos allow to copy/paste and reset the values of the Customizable Object Instance properties.
* New texture layout packing strategy implemented. [[mutable/unreal-engine-4/user-documentation/nodes/mesh-layout/texture-layout-packing-strategies/ | Click here to check the packing strategies documentation]]
* Added a new warning message. This warning appears when the skeletal mesh or material have changed but the nodes have not been refreshed.
* Added documentation in the self generated UI blueprints.
* Now the Preview Instance Properties interface is more clear.
* Now the title and subtitile of the nodes give more information of the node.
* Now the self generated UI belongs to the plugin and not to the demos.
* Now the projectors use a gizmo instead of the camera to be moved.
* Now the LOD and distance management have been moved to its own class that can be overriden to customize it for a specific game.
* Profiles are now attached to the Customizable Object and they are stored without the need to create a .uasset
* The LOD screen size computation has been adapted to the new LOD management system. [[mutable/unreal-engine-4/technical/ | The documentation has been updated respectively.]]
* Now the camera of character editor of the demos has more freedom (only when using a mouse).
* Now the compilation warnings are more clear and give more information about where the error comes from.
* Removed warnings due to deprecated override functions.
* Fixed baked textures showing uninitialized size and format instead of the real parameters.
* Fixed materials of baked instances.
* Fixed a crash that used to happen after baking an instance.
* Fixed skeletal mesh node pins reconnection. Now is done by name instead of index.
* Fixed gizmo of the Customizable Object Instance Viewport.
* Fixed projector widget that remained selected when the projector was unselected.
* Fixed camera transitions due to the new projection movement method.
* Fixed projector rotation along X axis when changing position.