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Object Group Node
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{F106349, size=full} --- ==Function== **TODO:** What this node does. --- ==Use Cases== **TODO:** The most common things that you are trying to accomplish when using this node as part of a customizable object. If there's one, link to tutorial or how to that uses it. --- ==Node Properties== {F85868, size=full, layout=left, float} **TODO:** Description of the node(s) properties, and what are they for. --- ==Input Pins== **TODO:** List of input pins: Description of each pin, what to use them for, when does it appear if it's not always shown. List of nodes (with links) that provide for this pin. --- ==Output Pins== **TODO:** List of output pins: Description of each pin, what to use them for, when does it appear if it's not always shown. List of nodes (with links) that this pin provides for.
{F106349, size=full} --- ==Function== **TODO:** What this node does. --- ==Use Cases== **TODO:** The most common things that you are trying to accomplish when using this node as part of a customizable object. If there's one, link to tutorial or how to that uses it. --- ==Node Properties== {F85868, size=full, layout=left, float} **Group Name:** The name of this whole group of children objects. **Group Type **(group type dropdown)**:** Defines the policy that dictates when are the children in this group active: * **Toggle:** Every children will offer the option to be active, allowing any combination of them to be active at any time, including none or all of them. * **All Options:** All the children of this group are active all the time. * **At least one Option:** One children of this group must be active at any time, but only one. * **One or None:** Only one children of this group can be active at the same time, or none. **Parameter UI Metadata:** [[/w/mutable/unreal-engine-4/user-documentation/nodes/parameter-ui-metadata/|Metadata]] associated to this group. --- ==Input Pins== **Objects:** [[/w/mutable/unreal-engine-4/user-documentation/nodes/child-object/|Child Object Nodes]] directly connected to this group. Together with any other [[/w/mutable/unreal-engine-4/user-documentation/nodes/base-object/|Base Object Node]] that defines the current Customizable Object as its parent and this node as its group, make all the children that this node handles with the policy chosen at the Group Type property. **Projectors:** Input for one or many [[/w/mutable/unreal-engine-4/user-documentation/nodes/group-projector-parameter/|Group Projector Nodes]] defining projectors that impact all of the children Customizable Objects in this group. --- ==Output Pins== **Group:** The currently active children, as a set that can change at runtime. This can be connected anywhere a [[/w/mutable/unreal-engine-4/user-documentation/nodes/child-object/|Child Object Node]] could connect, it's perfectly fine to nest gropus and children.
{F106349, size=full} --- ==Function== **TODO:** What this node does. --- ==Use Cases== **TODO:** The most common things that you are trying to accomplish when using this node as part of a customizable object. If there's one, link to tutorial or how to that uses it. --- ==Node Properties== {F85868, size=full, layout=left, float} **
TODO:** Description of the node(s) properties
Group Name:** The name of this whole group of children objects. **Group Type **(group type dropdown)**:** Defines the policy that dictates when are the children in this group active: * **Toggle:** Every children will offer the option to be active, allowing any combination of them to be active at any time, including none or all of them. * **All Options:** All the children of this group are active all the time. * **At least one Option:** One children of this group must be active at any time, but only one. * **One or None:** Only one children of this group can be active at the same time
,
and what are they for
or none. **Parameter UI Metadata:** [[/w/mutable/unreal-engine-4/user-documentation/nodes/parameter-ui-metadata/|Metadata]] associated to this group
. --- ==Input Pins== **
TODO:** List of input pins: Description of each pin,
Objects:** [[/w/mutable/unreal-engine-4/user-documentation/nodes/child-object/|Child Object Nodes]] directly connected to this group.
what to use them for
Together with any other [[/w/mutable/unreal-engine-4/user-documentation/nodes/base-object/|Base Object Node]] that defines the current Customizable Object as its parent and this node as its group
,
when does it appear if it's not always shown. List of nodes (with links) that provide for this pin
make all the children that this node handles with the policy chosen at the Group Type property. **Projectors:** Input for one or many [[/w/mutable/unreal-engine-4/user-documentation/nodes/group-projector-parameter/|Group Projector Nodes]] defining projectors that impact all of the children Customizable Objects in this group
. --- ==Output Pins==
**TODO
**Group
:**
List of output pins: Description of each pin
The currently active children
,
what to use them for,
as a set that can change at runtime.
when does it appear if it's not always shown.
This can be connected anywhere a [[/w/mutable/unreal-engine-4/user-documentation/nodes/child-object/|Child Object Node]] could connect,
List of nodes (with links) that this pin provides for
it's perfectly fine to nest gropus and children
.
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